Social Cognition in Human-Robot Interaction, Istituto Italiano di Tecnologia , Via Enrico Melen 83, 16040 Genova , Italy.
Philos Trans R Soc Lond B Biol Sci. 2019 Apr 29;374(1771):20180036. doi: 10.1098/rstb.2018.0036.
Initiating joint attention by leading someone's gaze is a rewarding experience which facilitates social interaction. Here, we investigate this experience of leading an agent's gaze while applying a more realistic paradigm than traditional screen-based experiments. We used an embodied robot as our main stimulus and recorded participants' eye movements. Participants sat opposite a robot that had either of two 'identities'-'Jimmy' or 'Dylan'. Participants were asked to look at either of two objects presented on screens to the left and the right of the robot. Jimmy then looked at the same object in 80% of the trials and at the other object in the remaining 20%. For Dylan, this proportion was reversed. Upon fixating on the object of choice, participants were asked to look back at the robot's face. We found that return-to-face saccades were conducted earlier towards Jimmy when he followed the gaze compared with when he did not. For Dylan, there was no such effect. Additional measures indicated that our participants also preferred Jimmy and liked him better. This study demonstrates (a) the potential of technological advances to examine joint attention where ecological validity meets experimental control, and (b) that social reorienting is enhanced when we initiate joint attention. This article is part of the theme issue 'From social brains to social robots: applying neurocognitive insights to human-robot interaction'.
引导他人注视以发起共同注意是一种有益的体验,有助于促进社交互动。在这里,我们在比传统基于屏幕的实验更具现实性的范式下研究了引导主体注视的这种体验。我们使用一个具有实体的机器人作为主要刺激,并记录参与者的眼球运动。参与者坐在机器人对面,机器人有两种“身份”-“吉米”或“迪伦”。参与者被要求观看机器人左侧和右侧屏幕上呈现的两个物体之一。在 80%的试验中,吉米会看相同的物体,而在剩下的 20%中会看另一个物体。对于迪伦,这个比例则相反。当参与者注视所选物体时,他们被要求回头看机器人的脸。我们发现,当吉米跟随注视时,回视机器人的目光比不跟随注视时更早。对于迪伦,则没有这种影响。其他措施表明,我们的参与者也更喜欢吉米,并且更喜欢他。这项研究表明(a)技术进步的潜力,可以在生态有效性与实验控制相符合的情况下检查共同注意,以及(b)当我们发起共同注意时,社会重新定向会得到增强。本文是主题为“从社会大脑到社交机器人:将神经认知见解应用于人机交互”的一部分。