Iverson Health Innovation Research Institute, Swinburne University of Technology, Hawthorn, Melbourne, 3122, Australia.
Centre for Mental Health, Swinburne University of Technology, Hawthorn, Melbourne, 3122, Australia.
Soc Psychiatry Psychiatr Epidemiol. 2020 Jul;55(7):877-889. doi: 10.1007/s00127-019-01681-2. Epub 2019 Mar 14.
Loneliness has been identified as a significant challenge for people with psychosis. Interventions targeting loneliness are lacking but adopting a positive psychology approach may reduce loneliness, promote well-being, and support meaningful social interactions. Together with youth mental health consumers, we developed a digital smartphone application (app) called +Connect, which delivers positive psychology content daily for 6 weeks.
Twelve participants diagnosed with a psychotic disorder were recruited from early psychosis services. Loneliness was assessed pre-intervention, post-intervention, and 3-month post-intervention. Acceptability, feasibility, and usability were measured post-intervention, including a semi-structured interview on the user's experience of +Connect.
We found evidence for the feasibility of +Connect. All but two participants completed the +Connect program, completing 95% (40.10 out of 42 days) of the program. Furthermore, 66.67% (8 out of the 12 participants) remained engaged with the program 3-months post-intervention. Our data indicates preliminary evidence that +Connect may reduce loneliness, with scores from pre-intervention (M = 50.00, SD = 8.47) to post-intervention (M = 48.10, SD = 10.38) and 3-months post-intervention (M = 42.89, SD = 7.04). We found that positive reinforcement of in-game rewards and evidence of positive mood changes added to the feasibility of the app. Regarding acceptability, while 10% (1/10 participants) reported not finding +Connect useful or enjoyable, 90% of participants agreed that +Connect helped them to increase their social confidence, enjoy life, look forward to being with other people, and feel more connected with others. Participant interviews supported these results, with participants highlighting the app's strengths in providing useful information, stimulating self-reflection, fostering positive affect, and encouraging transfer of skills into their social interactions.
While preliminary findings indicated that +Connect yielded high levels of acceptability and feasibility, it is important to consider that we recruited a small and selected sample of lonely young people. Further iterations of this proof of concept app, which can incorporate participant feedback such preferences for increased personalisation, in-app feedback, and gamification, may allow an opportunity to test an improved version in the future.
孤独感已被确定为精神病患者面临的重大挑战。目前缺乏针对孤独感的干预措施,但采用积极心理学方法可能会减轻孤独感、促进幸福感,并支持有意义的社交互动。我们与青年心理健康消费者合作,开发了一款名为“+Connect”的数字智能手机应用程序,该程序在 6 周内每天提供积极心理学内容。
从早期精神病服务机构招募了 12 名被诊断为精神病的参与者。在干预前、干预后和干预后 3 个月评估孤独感。干预后评估可接受性、可行性和易用性,包括对参与者使用“+Connect”体验的半结构化访谈。
我们发现“+Connect”具有可行性的证据。除了两名参与者外,所有参与者都完成了“+Connect”项目,完成了项目的 95%(42 天中的 40.10 天)。此外,66.67%(12 名参与者中的 8 名)在干预后 3 个月仍在使用该程序。我们的数据表明,“+Connect”可能会降低孤独感,干预前(M=50.00,SD=8.47)、干预后(M=48.10,SD=10.38)和干预后 3 个月(M=42.89,SD=7.04)的得分均有初步证据。我们发现,游戏内奖励的积极强化和积极情绪变化的证据增加了该应用的可行性。关于可接受性,虽然 10%(1/10 名参与者)表示“+Connect”不有用或不有趣,但 90%的参与者同意“+Connect”帮助他们提高了社交信心、享受生活、期待与人交往,并感到与他人更亲近。参与者访谈支持了这些结果,参与者强调该应用程序提供有用信息、激发自我反思、培养积极情绪以及鼓励将技能转移到社交互动中的优势。
虽然初步结果表明“+Connect”具有较高的可接受性和可行性,但需要考虑的是,我们招募的是一小部分孤独的年轻人。该概念验证应用程序的进一步迭代可以纳入参与者的反馈,例如增加个性化、应用内反馈和游戏化的偏好,这可能为未来测试改进版本提供机会。