Verde Luca Lo, Alais David, Burr David Charles, Morrone Maria Concetta, MacDougall Hamish, Verstraten Frans A J
School of Psychology, The University of Sydney, New South Wales, Australia.
Department of Neuroscience, Psychology, Pharmacology, and Child Health, University of Florence, Florence, Italy.
J Vis. 2019 Mar 1;19(3):4. doi: 10.1167/19.3.4.
It is known that moving visual stimuli are perceived to last longer than stationary stimuli with the same physical duration (Kanai, Paffen, Hogendoorn, & Verstraten, 2006), and that motor actions (Tomassini & Morrone, 2016) and eye movements (Morrone, Ross, & Burr, 2005) can alter perceived duration. In the present work, we investigated the contributions of stimulus motion and self-motion to perceived duration while observers stood or walked in a virtual reality environment. Using a visual temporal reproduction task, we independently manipulated both the participants' motion (stationary or walking) and the stimulus motion (retinal stationary, real-world stationary and negative double velocity). When the observers were standing still, drifting gratings were perceived as lasting longer than duration-matched static gratings. Interestingly, we did not see any time distortion when observers were walking, neither when the gratings were kept stationary relative to the observer's point of view (i.e., no retinal motion) nor when they were stationary in the external world (i.e., producing the same retinal velocity as the walking condition with stationary grating). Self-motion caused significant dilation in perceived duration only when the gratings were moving at double speed, opposite to the observers' walking direction. Consistent with previous work (Fornaciai, Arrighi, & Burr, 2016), this suggests that the system is able to suppress self-generated motion to enhance external motion, which would have ecological benefits, for example, for threat detection while navigating through the environment.
众所周知,具有相同物理时长的移动视觉刺激比静止刺激被感知的持续时间更长(卡奈、帕芬、霍根多恩和韦斯特拉滕,2006),并且运动动作(托马西尼和莫罗内,2016)以及眼球运动(莫罗内、罗斯和伯尔,2005)能够改变感知到的持续时间。在本研究中,我们调查了在虚拟现实环境中观察者站立或行走时,刺激运动和自身运动对感知持续时间的影响。通过视觉时间复制任务,我们分别操控了参与者的运动(静止或行走)以及刺激运动(视网膜静止、现实世界静止和负向两倍速度)。当观察者静止站立时,漂移光栅被感知为比时长匹配的静态光栅持续时间更长。有趣的是,当观察者行走时,我们未观察到任何时间扭曲,无论是光栅相对于观察者视角保持静止(即无视网膜运动)时,还是光栅在外部世界静止时(即产生与静止光栅行走条件相同的视网膜速度)。只有当光栅以两倍速度向与观察者行走方向相反的方向移动时,自身运动才会导致感知持续时间显著延长。与之前的研究结果(福尔纳恰伊、阿里吉和伯尔,2016)一致,这表明该系统能够抑制自身产生的运动以增强外部运动,这在生态学上具有益处,例如,在环境中导航时用于威胁检测。