Whiteley Laura, Mena Leandro, Craker Lacey K, Healy Meredith Garver, Brown Larry K
Department of Psychiatry, Warren Alpert Medical School, Brown University, Providence, RI, United States.
University of Mississippi Medical Center, University of Mississippi, Jackson, MS, United States.
JMIR Serious Games. 2019 Mar 27;7(1):e11861. doi: 10.2196/11861.
In the United States, young minority men who have sex with men (MSM) are most likely to become infected with HIV. The use of antiretroviral medications to reduce the risk of acquiring HIV infection (pre-exposure prophylaxis, PrEP) is an efficacious and promising prevention strategy. There have been significant advances regarding PrEP, including the definitive demonstration that PrEP reduces HIV acquisition and the development of clinical prescribing guidelines. Despite these promising events, the practical implementation of PrEP can be challenging. Data show that PrEP's safety and effectiveness could be greatly compromised by suboptimal adherence to treatment, and there is concern about the potential for an increase in HIV risk behavior among PrEP users. Due to these challenges, the prescribing of PrEP should be accompanied by behavioral interventions to promote adherence.
This study aimed to develop an immersive, action-oriented iPhone gaming intervention to improve motivation for adherence to PrEP.
Game development was guided by social learning theory, taking into consideration the perspectives of young adult MSM who are taking PrEP. A total of 20 young men who have sex with men (YMSM; aged 18-35 years) were recruited from a sexually transmitted infection (STI), HIV testing, and PrEP care clinic in Jackson, Mississippi, between October 2016 and June 2017. They participated in qualitative interviews guided by the information-motivation-behavioral skills (IMB) model of behavior change. The mean age of participants was 26 years, and all the participants identified as male. Acceptability of the game was assessed with the Client Service Questionnaire and session evaluation form.
A number of themes emerged that informed game development. YMSM taking PrEP desired informational game content that included new and comprehensive details about the effectiveness of PrEP, details about PrEP as it relates to doctors' visits, and general information about STIs other than HIV. Motivational themes that emerged were the desire for enhancement of future orientation; reinforcement of positive influences from partners, parents, and friends; collaboration with health care providers; decreasing stigma; and a focus on personal relevance of PrEP-related medical care. Behavioral skills themes centered around self-efficacy and strategies for adherence to PrEP and self-care.
We utilized youth feedback, IMB, and agile software development to create a multilevel, immersive, action-oriented iPhone gaming intervention to improve motivation for adherence to PrEP. There is a dearth of gaming interventions for persons on PrEP. This study is a significant step in working toward the development and testing of an iPhone gaming intervention to decrease HIV risk and promote adherence to PrEP for YMSM.
在美国,与男性发生性行为的年轻少数族裔男性感染艾滋病毒的可能性最大。使用抗逆转录病毒药物降低感染艾滋病毒的风险(暴露前预防,PrEP)是一种有效且有前景的预防策略。PrEP已经取得了重大进展,包括明确证明PrEP可降低艾滋病毒感染率以及制定临床处方指南。尽管有这些令人鼓舞的进展,但PrEP的实际应用仍可能具有挑战性。数据表明,治疗依从性欠佳可能会严重损害PrEP的安全性和有效性,而且人们担心PrEP使用者中感染艾滋病毒的风险行为可能会增加。由于这些挑战,开具PrEP处方时应辅以行为干预措施以促进依从性。
本研究旨在开发一种沉浸式、以行动为导向的iPhone游戏干预措施,以提高对PrEP治疗的依从性。
游戏开发以社会学习理论为指导,同时考虑正在接受PrEP治疗的年轻成年男男性行为者的观点。2016年10月至2017年6月期间,从密西西比州杰克逊市的一家性传播感染(STI)、艾滋病毒检测和PrEP护理诊所招募了20名与男性发生性行为的年轻男性(YMSM;年龄在18 - 35岁之间)。他们参与了以行为改变的信息 - 动机 - 行为技能(IMB)模型为指导的定性访谈。参与者的平均年龄为26岁,所有参与者均为男性。通过客户服务问卷和课程评估表评估游戏的可接受性。
出现了一些为游戏开发提供信息的主题。正在接受PrEP治疗的YMSM希望游戏内容包含信息,包括有关PrEP有效性的新的全面细节、与就诊相关的PrEP细节以及除艾滋病毒外其他性传播感染的一般信息。出现的动机主题包括增强对未来的展望;强化伴侣、父母和朋友的积极影响;与医疗保健提供者合作;减少耻辱感;以及关注PrEP相关医疗护理的个人相关性。行为技能主题围绕自我效能以及坚持PrEP和自我护理的策略。
我们利用青年反馈、IMB模型和敏捷软件开发创建了一种多层次、沉浸式、以行动为导向的iPhone游戏干预措施,以提高对PrEP治疗的依从性。针对接受PrEP治疗的人群的游戏干预措施匮乏。本研究朝着开发和测试一种iPhone游戏干预措施迈出了重要一步,该措施旨在降低YMSM感染艾滋病毒的风险并促进其对PrEP的依从性。