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利用电子游戏改善15至25岁年轻人的性健康:快速综述

Using Video Games to Improve the Sexual Health of Young People Aged 15 to 25 Years: Rapid Review.

作者信息

Franco Vega Ignacio, Eleftheriou Anastasia, Graham Cynthia

机构信息

Department of Social & Policy Sciences, University of Bath, Bath, United Kingdom.

TRI Technologos Research and Innovation Services Ltd, Larnaka, Cyprus.

出版信息

JMIR Serious Games. 2022 May 19;10(2):e33207. doi: 10.2196/33207.

Abstract

BACKGROUND

Sexually transmitted infections and unintended pregnancies among young people remain public health concerns in many countries. To date, interventions that address these concerns have had limited success. Serious games are increasingly being used as educational tools in health and professional public education. Although acknowledged as having great potential, few studies have evaluated the use of serious games in sexual health education among young people, and to date, there have been no published reviews of these studies.

OBJECTIVE

This study aims to assess the effects of video game-based sexual health interventions for risky sexual behavior in young people aged between 15 and 25 years.

METHODS

A rapid review of randomized controlled trials and quasi-randomized controlled trials was performed. The search included the following bibliographic databases: Cochrane Central Register of Controlled Trials, Embase, MEDLINE, PsycINFO, and Scopus. A total of 2 reviewers independently screened 50% (35/70) of the retrieved articles during the full-text screening phase.

RESULTS

From a total of 459 identified citations, after removing duplicates, 327 (71.2%) articles were deemed eligible for title and abstract screening. Of the 327 articles, 70 (21.4%) full texts were screened, from which 10 (3.1%) articles (evaluating 11 different games) were included in the review. The findings highlighted the considerable diversity in video game-based interventions and assessed sexual health outcomes. Although there were some promising findings in outcome studies using game-based interventions, the results across studies were mixed.

CONCLUSIONS

Although game interventions for sexual health have been in existence for almost three decades, relatively few studies have evaluated them, and the results of previous outcome studies have been mixed. Moreover, there is little clarity regarding which specific elements of a game facilitate positive outcomes. We provide recommendations for future researchers developing video game-based interventions to improve sexual health in young people.

摘要

背景

在许多国家,年轻人中的性传播感染和意外怀孕仍是公共卫生问题。迄今为止,针对这些问题的干预措施成效有限。严肃游戏越来越多地被用作健康和专业公共教育的工具。尽管人们公认其具有巨大潜力,但很少有研究评估严肃游戏在青少年性健康教育中的应用,迄今为止,也没有对这些研究进行过发表的综述。

目的

本研究旨在评估基于视频游戏的性健康干预措施对15至25岁年轻人危险性行为的影响。

方法

对随机对照试验和半随机对照试验进行快速综述。检索包括以下书目数据库:Cochrane对照试验中央注册库、Embase、MEDLINE、PsycINFO和Scopus。在全文筛选阶段,共有2名评审员独立筛选了50%(35/70)的检索文章。

结果

在总共识别出的459条引文中,去除重复项后,327篇(71.2%)文章被认为符合标题和摘要筛选的条件。在这327篇文章中,筛选了70篇(21.4%)全文,其中10篇(3.1%)文章(评估11种不同的游戏)被纳入综述。研究结果突出了基于视频游戏的干预措施和评估的性健康结果的显著多样性。尽管在使用基于游戏的干预措施的结果研究中有一些有前景的发现,但各研究结果不一。

结论

尽管性健康游戏干预措施已经存在了近三十年,但评估它们的研究相对较少,而且之前的结果研究结果不一。此外,关于游戏的哪些具体元素有助于产生积极结果,目前还不太清楚。我们为未来开发基于视频游戏的干预措施以改善青少年性健康的研究人员提供了建议。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e373/9164099/daf93460f3a3/games_v10i2e33207_fig1.jpg

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