Hung Erica Shih-Wei, Chen Shih-Ching, Chang Fan-Chien, Shiao Yaojung, Peng Chih-Wei, Lai Chien-Hung
Department of Physical Medicine and Rehabilitation, Taipei Medical University Hospital, Taipei, Taiwan.
Department of Physical Medicine and Rehabilitation, School of Medicine, College of Medicine, Taipei Medical University, Taipei, Taiwan.
Evid Based Complement Alternat Med. 2019 Mar 6;2019:4540709. doi: 10.1155/2019/4540709. eCollection 2019.
This study evaluated the effects of interactive video game-based (IVGB) exercise on balance in diabetic patients with peripheral neuropathy. Twenty-four patients were randomly assigned to two groups (12 participants per group). Group A received IVGB training for the first 6 weeks, with no exercise in the subsequent 6 weeks. Group B had no exercise for the first 6 weeks and then underwent IVGB training in the subsequent 6 weeks. For all participants, the Modified Falls Efficacy Scale (MFES), Time Up and Go (TUG) test, Berg Balance Scale (BBS), and Unipedal Stance Test (UST) were employed at weeks 0, 6, and 12 of the experiment. BBS, right-leg UST, and TUG test scores significantly improved after IVGB intervention, whereas MFES and left-leg UST tended to improve after IVGB intervention. This study revealed that 6-week balance-based exercise training using the IVGB system exerted positive effects on functional balance in patients with diabetic peripheral neuropathy (DPN).
本研究评估了基于交互式视频游戏的(IVGB)运动对糖尿病周围神经病变患者平衡能力的影响。24名患者被随机分为两组(每组12名参与者)。A组在前6周接受IVGB训练,在随后的6周不进行运动。B组在前6周不进行运动,然后在随后的6周接受IVGB训练。对于所有参与者,在实验的第0、6和12周采用改良跌倒效能量表(MFES)、计时起立行走(TUG)测试、伯格平衡量表(BBS)和单腿站立测试(UST)。IVGB干预后,BBS、右腿UST和TUG测试得分显著改善,而MFES和左腿UST在IVGB干预后有改善趋势。本研究表明,使用IVGB系统进行为期6周的基于平衡的运动训练对糖尿病周围神经病变(DPN)患者的功能平衡产生了积极影响。