• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

在严肃游戏性能方面,3D虚拟环境是否比2D界面更具优势?一项关于执行功能评估的探索性研究。

Are 3D virtual environments better than 2D interfaces in serious games performance? An explorative study for the assessment of executive functions.

作者信息

Chicchi Giglioli Irene Alice, de Juan Ripoll Carla, Parra Elena, Alcañiz Raya Mariano

机构信息

Instituto de Investigación e Innovación en Bioingeniería (I3B), Universitat Politècnica de València, València, Spain.

出版信息

Appl Neuropsychol Adult. 2021 Mar-Apr;28(2):148-157. doi: 10.1080/23279095.2019.1607735. Epub 2019 May 9.

DOI:10.1080/23279095.2019.1607735
PMID:31070055
Abstract

Executive functions refer to higher-order cognitive processes that supervise and guide goal-directed and adaptive behaviors in response to everyday situations. The traditional measures used to assess executive functions include paper-and-pencil tests and/or computerized tests that have been found to have a moderate level of ecological validity in predicting real-world performance. Serious games (SG) represent a novel methodological approach, allowing investigating subjects' performance in real-simulated situations. Serious games are computer games whose primary purposes include investigating human behaviors and changes. Furthermore, SG can also vary according to the technology used and the interaction. Indeed, a SG can be rendered via a nonimmersive screen-based (2D) or via an immersive virtual reality game (3D). Starting from these premises, we compared a narrative-contextualized SG in 2D and 3D, correlating them with traditional tests. Findings showed different condition correlations with the traditional tasks and the comparison between the two systems have revealed that 3D is able to generate lower reaction times, higher correct answers, and lower perseverative responses in attentional abilities, inhibition control, and cognitive shifting than 2D condition. The present study yielded evidence on the use of more ecological tools to identify the functional cognitive status in real-simulated contexts along with traditional evaluation.

摘要

执行功能是指高阶认知过程,其监督并指导目标导向和适应性行为以应对日常情况。用于评估执行功能的传统方法包括纸笔测试和/或计算机化测试,这些测试在预测现实世界表现方面具有中等程度的生态效度。严肃游戏(SG)代表了一种新颖的方法,可用于研究受试者在真实模拟情境中的表现。严肃游戏是一类计算机游戏,其主要目的包括研究人类行为和变化。此外,严肃游戏还可根据所使用的技术和交互方式而有所不同。实际上,严肃游戏可以通过基于屏幕的非沉浸式(2D)方式呈现,也可以通过沉浸式虚拟现实游戏(3D)呈现。基于这些前提,我们比较了2D和3D情境下的叙事情境化严肃游戏,并将它们与传统测试进行关联分析。研究结果显示,不同情境与传统任务之间存在不同的相关性,并且两种系统之间的比较表明,与2D情境相比,3D情境在注意力能力、抑制控制和认知转换方面能够产生更短的反应时间、更高的正确答案率以及更低的持续性反应。本研究为在传统评估的基础上使用更具生态效度的工具来识别真实模拟情境中的功能性认知状态提供了证据。

相似文献

1
Are 3D virtual environments better than 2D interfaces in serious games performance? An explorative study for the assessment of executive functions.在严肃游戏性能方面,3D虚拟环境是否比2D界面更具优势?一项关于执行功能评估的探索性研究。
Appl Neuropsychol Adult. 2021 Mar-Apr;28(2):148-157. doi: 10.1080/23279095.2019.1607735. Epub 2019 May 9.
2
Validation of the Virtual Reality Everyday Assessment Lab (VR-EAL): An Immersive Virtual Reality Neuropsychological Battery with Enhanced Ecological Validity.验证虚拟现实日常评估实验室(VR-EAL):具有增强生态有效性的沉浸式虚拟现实神经心理学电池。
J Int Neuropsychol Soc. 2021 Feb;27(2):181-196. doi: 10.1017/S1355617720000764. Epub 2020 Aug 10.
3
Three Virtual Reality Environments for the Assessment of Executive Functioning Using Performance Scores and Kinematics: An Embodied and Ecological Approach to Cognition.三种使用表现得分和运动学评估执行功能的虚拟现实环境:认知的具身和生态方法。
Cyberpsychol Behav Soc Netw. 2024 Feb;27(2):127-134. doi: 10.1089/cyber.2023.0314.
4
EXPANSE: A novel narrative serious game for the behavioral assessment of cognitive abilities.EXPANSE:一种用于认知能力行为评估的新型叙事性严肃游戏。
PLoS One. 2018 Nov 9;13(11):e0206925. doi: 10.1371/journal.pone.0206925. eCollection 2018.
5
The Virtual Cooking Task: A Preliminary Comparison Between Neuropsychological and Ecological Virtual Reality Tests to Assess Executive Functions Alterations in Patients Affected by Alcohol Use Disorder.虚拟烹饪任务:神经心理学和生态虚拟现实测试评估酒精使用障碍患者执行功能改变的初步比较
Cyberpsychol Behav Soc Netw. 2021 Oct;24(10):673-682. doi: 10.1089/cyber.2020.0560. Epub 2021 Mar 24.
6
The limitations and challenges in the assessment of executive dysfunction associated with real-world functioning: The opportunity of serious games.评估与现实世界功能相关的执行功能障碍的局限性和挑战:严肃游戏的机遇。
Appl Neuropsychol Adult. 2025 Mar-Apr;32(2):557-573. doi: 10.1080/23279095.2023.2174438. Epub 2023 Feb 24.
7
A comparison of immersive virtual reality with traditional neuropsychological measures in the assessment of executive functions.沉浸式虚拟现实与传统神经心理学测量在执行功能评估中的比较。
Acta Neuropsychiatr. 2018 Apr;30(2):79-89. doi: 10.1017/neu.2017.14. Epub 2017 May 9.
8
Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions.多模态沉浸式连线测试-虚拟现实范式用于研究认知-运动交互。
J Neuroeng Rehabil. 2021 May 17;18(1):82. doi: 10.1186/s12984-021-00849-9.
9
A pilot study and brief overview of rehabilitation via virtual environment in patients suffering from dementia.一项针对痴呆症患者通过虚拟环境进行康复治疗的试点研究及简要概述。
Psychiatriki. 2018 Jan-Mar;29(1):42-51. doi: 10.22365/jpsych.2018.291.42.
10
Assessment of executive function in adolescence: a comparison of traditional and virtual reality tools.青少年执行功能评估:传统工具与虚拟现实工具的比较。
J Neurosci Methods. 2013 Sep 30;219(1):76-82. doi: 10.1016/j.jneumeth.2013.07.005. Epub 2013 Jul 15.

引用本文的文献

1
Naturalistic assessments across the lifespan: Systematic review of inhibition measures in ecological settings.毕生的自然主义评估:生态环境中抑制措施的系统评价。
Neurosci Biobehav Rev. 2024 Dec;167:105915. doi: 10.1016/j.neubiorev.2024.105915. Epub 2024 Oct 10.
2
Feasibility of virtual reality and machine learning to assess personality traits in an organizational environment.虚拟现实和机器学习在组织环境中评估人格特质的可行性。
Front Psychol. 2024 Jul 24;15:1342018. doi: 10.3389/fpsyg.2024.1342018. eCollection 2024.
3
An ecological assessment of decision-making under risk and ambiguity through the virtual serious game Kalliste Decision Task.
通过虚拟严重游戏 Kalliste 决策任务对风险和不确定性下的决策进行生态评估。
Sci Rep. 2024 Jun 7;14(1):13144. doi: 10.1038/s41598-024-63752-y.
4
Immersive Virtual Reality-Based Methods for Assessing Executive Functioning: Systematic Review.基于沉浸式虚拟现实的执行功能评估方法:系统评价
JMIR Serious Games. 2024 Feb 26;12:e50282. doi: 10.2196/50282.
5
Virtual reality and speech analysis for the assessment of impulsivity and decision-making: protocol for a comparison with neuropsychological tasks and self-administered questionnaires.虚拟现实和语音分析用于评估冲动性和决策能力:与神经心理学任务和自我报告问卷比较的方案。
BMJ Open. 2022 Jul 13;12(7):e058486. doi: 10.1136/bmjopen-2021-058486.
6
Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review.使用虚拟现实技术审视执行功能神经心理测试的学术趋势:系统文献综述
JMIR Serious Games. 2021 Nov 24;9(4):e30249. doi: 10.2196/30249.
7
Do Older and Young Adults Learn to Integrate Geometry While Navigating in an Environment of a Serious Game?老年人和年轻人在严肃游戏环境中导航时会学习整合几何知识吗?
Neurosci Insights. 2021 Jan 24;16:2633105520988861. doi: 10.1177/2633105520988861. eCollection 2021.
8
The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making.球体与盾牌迷宫任务:一款用于评估决策中冒险行为的虚拟现实严肃游戏。
Cyberpsychol Behav Soc Netw. 2020 Nov;23(11):773-781. doi: 10.1089/cyber.2019.0761. Epub 2020 Aug 24.