Chicchi Giglioli Irene Alice, de Juan Ripoll Carla, Parra Elena, Alcañiz Raya Mariano
Instituto de Investigación e Innovación en Bioingeniería (I3B), Universitat Politècnica de València, València, Spain.
Appl Neuropsychol Adult. 2021 Mar-Apr;28(2):148-157. doi: 10.1080/23279095.2019.1607735. Epub 2019 May 9.
Executive functions refer to higher-order cognitive processes that supervise and guide goal-directed and adaptive behaviors in response to everyday situations. The traditional measures used to assess executive functions include paper-and-pencil tests and/or computerized tests that have been found to have a moderate level of ecological validity in predicting real-world performance. Serious games (SG) represent a novel methodological approach, allowing investigating subjects' performance in real-simulated situations. Serious games are computer games whose primary purposes include investigating human behaviors and changes. Furthermore, SG can also vary according to the technology used and the interaction. Indeed, a SG can be rendered via a nonimmersive screen-based (2D) or via an immersive virtual reality game (3D). Starting from these premises, we compared a narrative-contextualized SG in 2D and 3D, correlating them with traditional tests. Findings showed different condition correlations with the traditional tasks and the comparison between the two systems have revealed that 3D is able to generate lower reaction times, higher correct answers, and lower perseverative responses in attentional abilities, inhibition control, and cognitive shifting than 2D condition. The present study yielded evidence on the use of more ecological tools to identify the functional cognitive status in real-simulated contexts along with traditional evaluation.
执行功能是指高阶认知过程,其监督并指导目标导向和适应性行为以应对日常情况。用于评估执行功能的传统方法包括纸笔测试和/或计算机化测试,这些测试在预测现实世界表现方面具有中等程度的生态效度。严肃游戏(SG)代表了一种新颖的方法,可用于研究受试者在真实模拟情境中的表现。严肃游戏是一类计算机游戏,其主要目的包括研究人类行为和变化。此外,严肃游戏还可根据所使用的技术和交互方式而有所不同。实际上,严肃游戏可以通过基于屏幕的非沉浸式(2D)方式呈现,也可以通过沉浸式虚拟现实游戏(3D)呈现。基于这些前提,我们比较了2D和3D情境下的叙事情境化严肃游戏,并将它们与传统测试进行关联分析。研究结果显示,不同情境与传统任务之间存在不同的相关性,并且两种系统之间的比较表明,与2D情境相比,3D情境在注意力能力、抑制控制和认知转换方面能够产生更短的反应时间、更高的正确答案率以及更低的持续性反应。本研究为在传统评估的基础上使用更具生态效度的工具来识别真实模拟情境中的功能性认知状态提供了证据。