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虚拟现实中词汇学习的可供性兼容性效应。

Affordance Compatibility Effect for Word Learning in Virtual Reality.

机构信息

Cognitive and Information Sciences, University of California, Merced, CA, USA.

出版信息

Cogn Sci. 2019 Jun;43(6):e12742. doi: 10.1111/cogs.12742.

Abstract

Rich sensorimotor interaction facilitates language learning and is presumed to ground conceptual representations. Yet empirical support for early stages of embodied word learning is currently lacking. Finding evidence that sensorimotor interaction shapes learned linguistic representations would provide crucial support for embodied language theories. We developed a gamified word learning experiment in virtual reality in which participants learned the names of six novel objects by grasping and manipulating objects with either their left or right hand. Participants then completed a word-color match task in which they were tested on the same six words and objects. Participants were faster to respond to stimuli in the match task when the response hand was compatible with the hand used to interact with the named object, an effect we refer to as affordance compatibility. In two follow up experiments, we found that merely observing virtual hands interact with the objects was sufficient to acquire a smaller affordance compatibility effect, and we found that the compatibility effect was driven primarily by responses with a compatible hand and not by responses in a compatible spatial location. Our results support theoretical views of language which ground word representations in sensorimotor experiences, and they suggest promising future routes to explore the sensorimotor foundations of higher cognition through immersive virtual experiments.

摘要

丰富的感觉运动交互有助于语言学习,并被认为是概念表示的基础。然而,目前缺乏对具身单词学习早期阶段的实证支持。找到证据表明感觉运动交互塑造了习得的语言表示,将为具身语言理论提供重要支持。我们在虚拟现实中开发了一个游戏化的单词学习实验,参与者通过用左手或右手抓取和操作物体来学习六个新物体的名称。然后,参与者完成了一个单词-颜色匹配任务,在该任务中,他们接受了相同的六个单词和物体的测试。当反应手与命名物体的交互手相匹配时,参与者在匹配任务中对刺激的反应更快,我们将这种效应称为可及性兼容性。在两个后续实验中,我们发现仅仅观察虚拟手与物体的交互就足以获得较小的可及性兼容性效应,并且我们发现兼容性效应主要由兼容手的反应驱动,而不是由兼容空间位置的反应驱动。我们的结果支持将语言的单词表示置于感觉运动体验中的语言理论,并为通过沉浸式虚拟实验探索更高认知的感觉运动基础提供了有前途的未来途径。

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