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使用移动应用程序中的重复视觉暴露、奖励和示范来增加儿童对蔬菜的接受度。

Using repeated visual exposure, rewards and modelling in a mobile application to increase vegetable acceptance in children.

机构信息

Aston University, Birmingham, UK.

Aston University, Birmingham, UK.

出版信息

Appetite. 2019 Oct 1;141:104327. doi: 10.1016/j.appet.2019.104327. Epub 2019 Jun 19.

Abstract

Children are not consuming the recommended amounts of fruit and vegetables. Repeated visual exposure, modelling, and rewards have been shown to be effective at increasing vegetable acceptance in young children. The aim of this study was to assess the effectiveness of an evidence-based mobile application (Vegetable Maths Masters) which builds on these principles to increase children's liking and acceptance of vegetables. Seventy-four children (37 male, 37 female) aged 3-6 years old were randomised to play with either the vegetable app or a similar control app that did not include any foods. Children played their allocated game for 10 min. Liking and acceptance of the vegetables used in Vegetable Maths Masters (carrot and sweetcorn) and other vegetables which were not used in the game (yellow pepper and tomato) were measured pre- and post-play in both groups. Parents provided data about their child's food fussiness and previous exposure to the foods being used. Children who played with the Vegetable Maths Masters app consumed significantly more vegetables after playing with the app and reported significant increases in their liking of vegetables, relative to the control group. The effect of the Vegetable Maths Masters app on the change in consumption of vegetables was mediated by the change in liking of vegetables. These findings suggest that evidence-based mobile apps can provide an effective tool for increasing children's liking and consumption of vegetables in the short-term. Further work is now required to establish whether these effects are maintained over time.

摘要

儿童没有摄入推荐量的水果和蔬菜。反复的视觉暴露、模仿和奖励已被证明能有效提高幼儿对蔬菜的接受度。本研究旨在评估一款基于证据的移动应用程序(蔬菜数学大师)的有效性,该应用程序基于这些原则,旨在增加儿童对蔬菜的喜爱和接受度。74 名 3-6 岁的儿童(37 名男性,37 名女性)被随机分配玩蔬菜应用程序或不包含任何食物的类似对照应用程序。孩子们玩他们分配的游戏 10 分钟。在两组中,分别在玩游戏前后测量儿童对蔬菜数学大师中使用的蔬菜(胡萝卜和甜玉米)和游戏中未使用的其他蔬菜(黄椒和番茄)的喜爱度和接受度。父母提供了关于孩子对食物挑剔程度以及以前对所使用食物接触的相关数据。与对照组相比,玩蔬菜数学大师应用程序的儿童在玩完应用程序后,食用的蔬菜明显更多,对蔬菜的喜爱程度也显著提高。蔬菜数学大师应用程序对蔬菜食用量变化的影响,是通过对蔬菜喜爱程度的变化来介导的。这些发现表明,基于证据的移动应用程序可以为短期增加儿童对蔬菜的喜爱和食用提供有效工具。现在需要进一步的工作来确定这些效果是否能长期维持。

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