Ch'ng Eugene, Cai Shengdan, Leow Fui-Theng, Zhang Tong Evelyn
NVIDIA Joint-Lab on Mixed Reality, University of Nottingham Ningbo China.
Faculty of Business, University of Nottingham Ningbo China.
Data Brief. 2019 Jun 2;25:104067. doi: 10.1016/j.dib.2019.104067. eCollection 2019 Aug.
The datasets described in this article were collected as a result of 5 months of funded study, carried out between 23rd January 2017 and 30th May 2017 within China. The study evaluated the adoption and use of digital technologies such as Augmented Reality (AR), Virtual Reality (VR), Projection Displays, Interactive 2D (i2D), Interactive 3D (i3D), Mobile Exhibits, and any unexpected interactive devices in the miscellaneous category. The datasets were collected from 22 sites and China's national and local museums across 15 different cities from which 807 samples of observations were obtained. In total, 36 separate digital systems were observed. 21 variables related to the use of digital technologies mapping the length of interaction, engagement, quality of contents and types of systems, age groups, sexes, and the number of participants and whether they were individuals or in groups were collated in the datasets reported here.
本文所述数据集是2017年1月23日至2017年5月30日在中国境内进行的为期5个月的资助研究的成果。该研究评估了增强现实(AR)、虚拟现实(VR)、投影显示、交互式二维(i2D)、交互式三维(i3D)、移动展品以及杂项类别中任何意外的交互式设备等数字技术的采用和使用情况。数据集来自15个不同城市的22个地点以及中国国家和地方博物馆,共获得807个观察样本。总共观察了36个独立的数字系统。本文报告的数据集中整理了21个与数字技术使用相关的变量,这些变量反映了交互时长、参与度、内容质量、系统类型、年龄组、性别、参与者数量以及他们是个人还是群体等信息。