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一种利用游戏化提高慢性肩部疾病患者康复依从性的设想。

A Vision Utilizing Gamification to Enhance Patients' with Chronic Shoulder Diseases Adherence to Rehabilitation.

作者信息

Steiner Bianca, Wolf Klaus-Hendrik

机构信息

Peter L. Reichertz Institute for Medical Informatics of TU Braunschweig and Hannover Medical School, Braunschweig, Germany.

Peter L. Reichertz Institute for Medical Informatics of TU Braunschweig and Hannover Medical School, Hannover, Germany.

出版信息

Stud Health Technol Inform. 2019 Jul 4;262:71-74. doi: 10.3233/SHTI190019.

DOI:10.3233/SHTI190019
PMID:31349268
Abstract

Although adherence is a key factor for successful treatment of chronic diseases, only about 50% of patients achieve good adherence. However, health enabling technologies and gamification offer new possibilities to enhance patient's motivation. In physical rehabilitation, various applications exist. As these often stress a specific part of the rehabilitation process, we introduce a six-step new holistic approach to apply game design elements in the entire rehabilitation process, while focusing on patients with musculoskeletal diseases of the shoulder.

摘要

尽管依从性是慢性病成功治疗的关键因素,但只有约50%的患者能实现良好的依从性。然而,健康促进技术和游戏化提供了增强患者动机的新可能性。在物理康复领域,存在各种应用。由于这些应用通常侧重于康复过程的特定部分,我们引入了一种全新的六步整体方法,以便在整个康复过程中应用游戏设计元素,同时关注肩部肌肉骨骼疾病患者。

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引用本文的文献

1
Health-Enabling Technologies for Telerehabilitation of the Shoulder: A Feasibility and User Acceptance Study.远程康复肩部的健康促进技术:可行性和用户接受度研究。
Methods Inf Med. 2020 Dec;59(S 02):e90-e99. doi: 10.1055/s-0040-1713685. Epub 2020 Aug 10.