Le Perf Gaël, Thebault Guillaume, Duflos Claire, Herman Fanchon, Cauquil-Gleizes Sylvie, Laffont Isabelle
Physical and Rehabilitation Medicine, Paul Coste-Floret Hospital, Lamalou-Les Bains, France.
EuroMov Digital Health in Motion, University of Montpellier, Montpellier, France.
J Neuroeng Rehabil. 2025 Apr 19;22(1):86. doi: 10.1186/s12984-025-01623-x.
Vestibular rehabilitation uses multisensory balance exercises to optimize the integration and weighting of sensory inputs, including visual, vestibular, and proprioceptive signals. Head-mounted displays (HMDs) have emerged as a promising tool for these exercises, offering the ability to generate unreliable or conflicting visual stimuli, thereby enhancing vestibular and proprioceptive input weighting. This study aimed to determine whether a virtual reality (VR)-based rehabilitation program using HMDs is non-inferior to a conventional program employing an optokinetic stimulator and slaved environmental surround for multisensory balance exercises.
Seventy-six participants with vestibular disorders were randomized into either the VR-based or conventional rehabilitation program for three weeks in a randomized controlled non-inferiority trial with blinded assessment. The non-inferiority margin was set at 5% of the control group's score. Both programs were multidisciplinary and included multisensory balance exercises designed to challenge sensory re-weighting. The primary outcome was the stability score, measured with eyes closed on an unstable platform using posturography, to evaluate postural control. Secondary outcomes included other variables from posturography, perceived disability assessed using the Dizziness Handicap Inventory (DHI), and tolerance to the multisensory balance exercises with unreliable or conflicting visual stimuli, assessed using the Simulator Sickness Questionnaire (SSQ).
The results showed that multisensory balance exercises with unreliable or conflicting visual stimuli were well tolerated in both groups, as indicated by low SSQ scores. Both rehabilitation programs led to significant pre-post improvements in postural control and perceived disability. However, the VR program did not meet the non-inferiority criterion compared to the conventional program. The primary outcome analysis revealed a difference of - 13.36 (95% CI - 29.84 to 3.11), with the lower bound of the confidence interval (- 29.84) falling below the non-inferiority margin of -2.01. Similarly, secondary outcomes, including other variables from posturography and the DHI, also failed to meet the non-inferiority criterion.
Although VR rehabilitation shows innovative potential for multisensory balance training, its effectiveness was not demonstrated to be non-inferior to the conventional approach. Therefore, we recommend considering it as a complementary tool rather than a primary device for vestibular rehabilitation. Further research is needed to enhance the efficacy of VR-based rehabilitation for vestibular disorders while maintaining its tolerance. Trial registration NCT03838562.
前庭康复利用多感官平衡训练来优化感觉输入的整合与权重,这些感觉输入包括视觉、前庭和本体感觉信号。头戴式显示器(HMD)已成为这些训练的一种有前景的工具,它能够产生不可靠或相互冲突的视觉刺激,从而增强前庭和本体感觉输入的权重。本研究旨在确定使用HMD的基于虚拟现实(VR)的康复计划是否不劣于采用视动刺激器和从属环境环绕装置进行多感官平衡训练的传统计划。
在一项采用盲法评估的随机对照非劣效性试验中,76名前庭功能障碍患者被随机分为基于VR的康复计划组或传统康复计划组,为期三周。非劣效性界值设定为对照组得分的5%。两个计划均为多学科的,包括旨在挑战感觉重新加权的多感官平衡训练。主要结局是稳定性得分,通过姿势描记法在不稳定平台上闭眼测量,以评估姿势控制。次要结局包括姿势描记法的其他变量、使用头晕残障量表(DHI)评估的感知残疾,以及使用模拟器不适问卷(SSQ)评估的对具有不可靠或相互冲突视觉刺激的多感官平衡训练的耐受性。
结果表明,两组对具有不可靠或相互冲突视觉刺激的多感官平衡训练耐受性良好,SSQ得分较低即表明了这一点。两个康复计划均使姿势控制和感知残疾在训练前后有显著改善。然而,与传统计划相比,VR计划未达到非劣效性标准。主要结局分析显示差异为-13.36(95%CI -29.84至3.11),置信区间的下限(-29.84)低于-2.01的非劣效性界值。同样,次要结局,包括姿势描记法的其他变量和DHI,也未达到非劣效性标准。
尽管VR康复在多感官平衡训练方面显示出创新潜力,但其有效性并未被证明不劣于传统方法。因此,我们建议将其视为一种辅助工具,而非前庭康复的主要设备。需要进一步研究以提高基于VR的前庭障碍康复的疗效,同时保持其耐受性。试验注册号:NCT03838562。