Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France.
Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, CHU Grenoble Alpes, Grenoble INP, TIMC-IMAG, 38000 Grenoble, France.
Neuroscience. 2019 Sep 15;416:30-40. doi: 10.1016/j.neuroscience.2019.07.043. Epub 2019 Aug 1.
Humans can recognize living organisms and understand their actions solely on the basis of a small animated set of well-positioned points of light, i.e. by recognizing biological motion. Our aim was to determine whether this type of recognition and integration also occurs during the perception of one's own movements. The participants (60 females) were immersed with a virtual reality headset in a virtual environment, either dark or illuminated, in which they could see a humanoid avatar from a first-person perspective. The avatar's forearms were either realistic or represented by three points of light. Embodiment was successfully achieved through a 1-min period during which either the realistic or point-light avatar's forearms faithfully reproduced voluntary flexion-extension movements. Then, the "virtual mirror paradigm" was used to evoke kinesthetic illusions. In this paradigm, a passive flexion-extension of the participant's left arm was coupled with the movements of the avatar's forearms. This combined visuo-proprioceptive stimulation, was compared with unimodal stimulation (either visual or proprioceptive stimulation only). We found that combined visuo-proprioceptive stimulation with realistic avatars evoked more vivid kinesthetic illusions of a moving right forearm than unimodal stimulations, regardless of whether the virtual environment was dark or illuminated. Kinesthetic illusions also occurred with point-light avatars, albeit less frequently and a little less intense, and only when the visual environment was optimal for slow motion detection of the point-light display (lit environment). We conclude that kinesthesia does not require visual access to an elaborate representation of a body segment. Access to biological movement can be sufficient.
人类仅凭一组位置良好的、动画化的光点,就能识别出有生命的物体并理解其行为,也就是说,通过识别生物运动。我们的目的是确定这种类型的识别和整合是否也发生在感知自身运动时。参与者(60 名女性)戴上虚拟现实耳机沉浸在虚拟环境中,环境要么是黑暗的,要么是照明的,在这种环境中他们可以从第一人称视角看到一个类人生物的化身。化身的前臂要么是逼真的,要么由三个光点表示。通过 1 分钟的时间实现了具体化,在这段时间内,逼真的或光点化身的前臂忠实地再现了自愿的屈伸运动。然后,使用“虚拟镜像范式”来唤起动觉错觉。在这个范式中,参与者的左臂被动屈伸与化身的前臂运动相耦合。这种结合的视觉本体感觉刺激与单一感觉刺激(仅视觉或本体感觉刺激)进行了比较。我们发现,与使用逼真的化身进行的结合的视觉本体感觉刺激相比,无论虚拟环境是黑暗还是照明,都能引起更生动的动觉错觉,即移动的右臂前臂。用光点化身也能引起动觉错觉,尽管频率较低且强度较小,而且只有在视觉环境最适合慢动作检测光点显示(照明环境)时才会出现。我们得出的结论是,动觉不需要视觉来获取身体部位的精细表示。对生物运动的访问就足够了。