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视觉信号在动觉中的作用:一项虚拟现实研究。

Involvement of visual signals in kinaesthesia: A virtual reality study.

作者信息

Dupraz Louise, Bourgin Jessica, Giroux Marion, Barra Julien, Guerraz Michel

机构信息

Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France.

Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France; Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, LIP/PC2S, Grenoble, France.

出版信息

Neurosci Lett. 2022 Aug 24;786:136814. doi: 10.1016/j.neulet.2022.136814. Epub 2022 Jul 22.

Abstract

Body movements are invariably accompanied by various proprioceptive, visual, tactile and/or motor signals. It is therefore difficult to completely dissociate these various signals from each other in order to study their specific involvement in the perception of movement (kinaesthesia). Here, we manipulated visual motion signals in a virtual reality display by using a humanoid avatar. The visual signals of movement could therefore be manipulated freely, relative to the participant's actual movement or lack of movement. After an embodiment phase in which the avatar's movements were coupled to the participant's voluntary movements, kinaesthetic illusions were evoked by moving the avatar's right forearm (flexion or extension) while the participant's right arm remained static. The avatar's left forearm was hidden from view. In parallel, somaesthetic signals could be masked by agonist-antagonist co-vibration or be amplified (by agonist vibration only or antagonist vibration only) so that the real impact of visual cues of movement in kinaesthesia could be studied. In a study of 24 participants, masking the somaesthetic signals (which otherwise provide signals indicating that the arm is static) was associated with a greater intensity and shorter latency of the visually evoked illusions. These results confirm the importance of carefully considering somaesthetic signals when assessing the contribution of vision to kinaesthesia. The use of a combination of virtual reality and somaesthetic signal manipulation might be of clinical value.

摘要

身体运动总是伴随着各种本体感觉、视觉、触觉和/或运动信号。因此,为了研究这些不同信号在运动感知(动觉)中的具体作用,很难将它们完全彼此分离。在此,我们通过使用人形化身在虚拟现实显示器中操纵视觉运动信号。因此,相对于参与者的实际运动或缺乏运动,运动的视觉信号可以被自由操纵。在一个具身化阶段,化身的运动与参与者的自主运动相耦合之后,当参与者的右臂保持静止时,通过移动化身的右前臂(弯曲或伸展)诱发动觉错觉。化身的左前臂不在视野范围内。同时,本体感觉信号可以通过主动肌 - 拮抗肌共同振动被掩盖,或者被放大(仅通过主动肌振动或仅通过拮抗肌振动),以便能够研究运动的视觉线索在动觉中的实际影响。在一项针对24名参与者的研究中,掩盖本体感觉信号(否则会提供表明手臂静止的信号)与视觉诱发错觉的更大强度和更短潜伏期相关。这些结果证实了在评估视觉对动觉的贡献时仔细考虑本体感觉信号的重要性。虚拟现实和本体感觉信号操纵相结合的使用可能具有临床价值。

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