School of Sport Business, Guangzhou Sport University, Guangzhou, China.
Brown School, Washington University in St Louis, St Louis, MO, United States.
J Med Internet Res. 2023 Nov 13;25:e49019. doi: 10.2196/49019.
Pokémon GO, an augmented reality game with widespread popularity, can potentially influence players' physical activity (PA) levels and psychosocial well-being.
This review aims to systematically examine the scientific evidence regarding the impact of Pokémon GO on PA and psychosocial well-being in children and adolescents.
Using the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines and the GRADE (Grading of Recommendations, Assessment, Development, and Evaluations) framework, we conducted keyword and reference searches in the PubMed, CINAHL, Web of Science, and Scopus databases. We performed title and abstract screening, full-text review, evidence synthesis, and identified research gaps.
Our review included 10 studies that explored the effect of Pokémon GO on PA or psychosocial well-being among children and adolescents. These studies used diverse designs across multiple countries and regions. Pokémon GO use measures encompassed frequency, experience, adherence, and motivation. PA assessment methods ranged from self-reported questionnaires to technology-based evaluations and qualitative approaches. Psychosocial well-being measures included emotional intelligence, personal well-being, self-control, emotionality, and sociability. In general, the estimated impact of Pokémon GO on PA was positive, with gaming elements and engagement correlating with increased PA levels. However, the effect on psychosocial well-being presented mixed results, with positive associations for sociability but a complex relationship involving well-being and internet gaming disorder. The limitations of these studies comprised the absence of randomized controlled trials, heterogeneity in study designs and outcome measures, and potential confounding bias.
Overall, Pokémon GO tends to positively affect PA levels, while the impact on psychosocial well-being remains complex and requires further investigation. Future research should investigate the mechanisms connecting Pokémon GO use with PA and psychosocial well-being and the potential risks of excessive gameplay. These findings can help inform public health interventions to harness gaming technologies for promoting PA and enhancing well-being among the younger generation.
PROSPERO International Prospective Register of Systematic Reviews CRD42023412032; https://www.crd.york.ac.uk/PROSPERO/display_record.php?RecordID=412032.
《宝可梦 GO》是一款具有广泛影响力的增强现实游戏,它可能会影响玩家的身体活动(PA)水平和心理社会健康。
本综述旨在系统地研究《宝可梦 GO》对儿童和青少年 PA 和心理社会健康影响的科学证据。
我们使用 PRISMA(系统评价和荟萃分析的首选报告项目)指南和 GRADE(推荐评估、制定与评价)框架,在 PubMed、CINAHL、Web of Science 和 Scopus 数据库中进行了关键词和参考文献检索。我们进行了标题和摘要筛选、全文审查、证据综合,并确定了研究空白。
我们的综述纳入了 10 项研究,这些研究探讨了《宝可梦 GO》对儿童和青少年 PA 或心理社会健康的影响。这些研究使用了来自多个国家和地区的不同设计。《宝可梦 GO》的使用措施包括使用频率、体验、坚持度和动机。PA 评估方法从自我报告的问卷到基于技术的评估和定性方法不等。心理社会健康测量包括情绪智力、个人幸福感、自我控制、情绪和社交能力。总的来说,《宝可梦 GO》对 PA 的影响是积极的,游戏元素和参与度与 PA 水平的增加相关。然而,对心理社会健康的影响结果不一,社交能力呈正相关,但幸福感和网络游戏障碍之间的关系复杂。这些研究的局限性包括缺乏随机对照试验、研究设计和结果测量的异质性以及潜在的混杂偏倚。
总的来说,《宝可梦 GO》往往会积极影响 PA 水平,而对心理社会健康的影响仍然复杂,需要进一步研究。未来的研究应该调查《宝可梦 GO》使用与 PA 和心理社会健康之间的联系机制,以及过度游戏的潜在风险。这些发现可以帮助为公共卫生干预措施提供信息,利用游戏技术促进年轻一代的 PA 并增强他们的幸福感。
PROSPERO 国际前瞻性系统评价注册库 CRD42023412032;https://www.crd.york.ac.uk/PROSPERO/display_record.php?RecordID=412032。