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利用增强现实健身游戏评估身心活动的物联网平台。

An IoT-Enabled Platform for the Assessment of Physical and Mental Activities Utilizing Augmented Reality Exergaming.

机构信息

BioAssist SA, 11524 Athens, Greece.

Department of Digital Systems, University of Piraeus, 80, M. Karaoli & A. Dimitriou St., 18534 Piraeus, Greece.

出版信息

Sensors (Basel). 2022 Apr 21;22(9):3181. doi: 10.3390/s22093181.

Abstract

Augmented reality (AR) and Internet of Things (IoT) are among the core technological elements of modern information systems and applications in which advanced features for user interactivity and monitoring are required. These technologies are continuously improving and are available nowadays in all popular programming environments and platforms, allowing for their wide adoption in many different business and research applications. In the fields of healthcare and assisted living, AR is extensively applied in the development of exergames, facilitating the implementation of innovative gamification techniques, while IoT can effectively support the users' health monitoring aspects. In this work, we present a prototype platform for exergames that combines AR and IoT on commodity mobile devices for the development of serious games in the healthcare domain. The main objective of the solution was to promote the utilization of gamification techniques to boost the users' physical activities and to assist the regular assessment of their health and cognitive statuses through challenges and quests in the virtual and real world. With the integration of sensors and wearable devices by design, the platform has the capability of real-time monitoring the users' biosignals and activities during the game, collecting data for each session, which can be analyzed afterwards by healthcare professionals. The solution was validated in real world scenarios and the results were analyzed in order to further improve the performance and usability of the prototype.

摘要

增强现实(AR)和物联网(IoT)是现代信息系统和应用的核心技术元素之一,这些系统和应用需要高级的用户交互和监控功能。这些技术在不断改进,现在在所有流行的编程环境和平台中都可用,允许它们在许多不同的商业和研究应用中广泛采用。在医疗保健和辅助生活领域,AR 广泛应用于健身游戏的开发中,促进了创新游戏化技术的实施,而 IoT 则可以有效地支持用户的健康监测方面。在这项工作中,我们提出了一个原型平台,该平台将 AR 和 IoT 结合在商品移动设备上,用于开发医疗保健领域的严肃游戏。该解决方案的主要目标是促进游戏化技术的利用,以提高用户的体育活动,并通过虚拟和现实世界中的挑战和任务来协助定期评估他们的健康和认知状况。通过设计集成传感器和可穿戴设备,该平台具有实时监测用户在游戏过程中的生物信号和活动的能力,为每个会话收集数据,这些数据可以由医疗保健专业人员进行分析。该解决方案在真实场景中进行了验证,并对结果进行了分析,以进一步提高原型的性能和可用性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d93f/9102367/1e9e334126e4/sensors-22-03181-g003.jpg

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