Garcia Jaime A
UTS Games Studio, University of Technology Sydney UTS, Faculty of Engineering and IT, Sydney, Australia. Email:
Stud Health Technol Inform. 2019 Aug 8;266:63-69. doi: 10.3233/SHTI190774.
In recent years, the use of interactive game technology has gained much interest in the research community as a means to measure indicators associated with the risk of falling in the elderly. Input devices used for gaming offer an inexpensive but yet reliable alternative to the costly apparatuses used in clinics and medical centers. In this paper, we explore the feasibility of using virtual reality technology as a tool to assess the risk of falling in the senior community in a more immersive, intuitive and descriptive manner. Our VR-based tool captures stepping performance parameters in order to fulfill the requirements of a well-established clinical test for fall risk assessment. The use of virtual reality allows for an immersive experience where elderly users can fully concentrate on the motor and cognitive functions being assessed rather than the technology being used.
近年来,交互式游戏技术作为一种测量与老年人跌倒风险相关指标的手段,在研究界引起了广泛关注。用于游戏的输入设备为诊所和医疗中心使用的昂贵设备提供了一种廉价但可靠的替代方案。在本文中,我们探讨了使用虚拟现实技术作为一种工具,以更身临其境、直观和描述性的方式评估老年社区跌倒风险的可行性。我们基于虚拟现实的工具捕捉步行动作性能参数,以满足一项成熟的跌倒风险评估临床测试的要求。虚拟现实的使用提供了一种身临其境的体验,使老年用户能够完全专注于正在评估的运动和认知功能,而不是所使用的技术。