School of Health Management, Hangzhou Normal University, Hangzhou 310036, China.
School of Humanity and Management, Zhejiang Chinese Medical University, Hangzhou 310053, China.
Int J Environ Res Public Health. 2020 Oct 1;17(19):7208. doi: 10.3390/ijerph17197208.
Falls are a major public health concern in today's aging society. Virtual reality (VR) technology is a promising method for reducing fall risk. However, the absence of representations of the user's body in a VR environment lessens the spatial sense of presence. In terms of user experience, augmented reality (AR) can provide a higher degree of presence and embodiment than VR. We developed an AR-based exergame system that is specifically designed for the elderly to reduce fall risk. Kinect2.0 was used to capture and generate 3D models of the elderly and immerse them in an interactive virtual environment. The software included three functional modules: fall risk assessment, cognitive-motor intervention (CMI) training, and training feedback. The User Experience Questionnaire (UEQ-S) was used to evaluate user experience. Twenty-five elders were enrolled in the study. It was shown that the average scores for each aspect were: pragmatic quality score (1.652 ± 0.868); hedonic quality score (1.880 ± 0.962); and overall score was 1.776 ± 0.819. The overall score was higher than 0.8, which means that the system exhibited a positive user experience. After comparing the average score in a dataset product of UEQ-S Data Analysis Tool, it was found that the pragmatic quality aspect was categorized as good, while the hedonic quality aspect was categorized as excellent. It revealed a positive evaluation from users.
在当今老龄化社会,跌倒已成为一个主要的公共卫生关注点。虚拟现实 (VR) 技术是降低跌倒风险的一种很有前途的方法。然而,在 VR 环境中缺少用户身体的表示会降低空间存在感。就用户体验而言,增强现实 (AR) 可以比 VR 提供更高的存在感和体现感。我们开发了一种基于 AR 的健身游戏系统,专门为老年人设计,以降低跌倒风险。Kinect2.0 用于捕捉和生成老年人的 3D 模型,并将其沉浸在互动的虚拟环境中。该软件包括三个功能模块:跌倒风险评估、认知-运动干预 (CMI) 训练和训练反馈。使用用户体验问卷 (UEQ-S) 来评估用户体验。有 25 位老年人参加了这项研究。结果表明,每个方面的平均得分分别为:实用质量得分 (1.652 ± 0.868);享乐质量得分 (1.880 ± 0.962);总体得分为 1.776 ± 0.819。总体得分高于 0.8,这意味着系统表现出了积极的用户体验。在比较 UEQ-S 数据分析工具数据集产品中的平均得分后,发现实用质量方面被归类为良好,而享乐质量方面被归类为优秀。这表明用户对此持积极评价。