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用于识别健康和不健康零食的“可轻松食用性”智能手机应用程序的开发与试点测试。

Development and Pilot Testing of the Snackability Smartphone Application to Identify Healthy and Unhealthy Snacks.

作者信息

Prapkree Lukkamol, Sadjadi Masoud, Huffman Fatma, Palacios Cristina

机构信息

Department of Dietetics and Nutrition, Robert Stempel College of Public Health & Social Work, Florida International University, Miami, FL, USA.

Vertically-Integrated Projects, School of Computing and Information Sciences, Florida International University, Miami, FL, USA.

出版信息

Healthc Inform Res. 2019 Jul;25(3):161-172. doi: 10.4258/hir.2019.25.3.161. Epub 2019 Jul 31.

Abstract

OBJECTIVES

Snacks contribute to the diet quality in youth, which is often poor. Although the US Department of Agriculture (USDA) has guidelines for healthy snacks, this is lost in translation when youth are choosing snacks. To develop a user-friendly app to help identify healthy snacks based on the US Department of Agriculture guidelines and evaluate the app's feasibility, usability, satisfaction, and acceptability.

METHODS

The 'Snackability' app was developed following the ADDIE (analysis, design, development, implementation, and evaluation) model. The app was pilot tested for 2 weeks among college-age students (18-24 years) using questionnaires and focus groups. Based on the feedback received, the app was improved, and pilot-tested again.

RESULTS

The app had a simple score (-1 to 11) and feedback (the higher the score, the healthier the snack is). The 1st pilot test among 12 students showed that the app's feasibility and usability were >50% ( < 0.05). Participants reported that the app was a good way to help individuals select and consume healthy snacks and suggested improving the search process and including average score reports, a 'consumed history' tab, gamification, notifications, and the option to add snacks not found. These were incorporated into the 2nd version of the app, which was pilot tested among 8 students. Feasibility, usability, and acceptability of the 2nd version were >50% ( < 0.05). Additional suggestions were to include images for serving size, snack alternatives, and barcode scanning, which were incorporated into the 3rd version.

CONCLUSIONS

Snackability app was feasible, usable, satisfactory, and acceptable, and several features were improved as suggested by participants.

摘要

目标

零食对青少年的饮食质量有影响,而青少年的饮食质量往往较差。尽管美国农业部(USDA)有健康零食指南,但青少年在选择零食时却无法理解这些指南。开发一款用户友好的应用程序,以帮助根据美国农业部指南识别健康零食,并评估该应用程序的可行性、可用性、满意度和可接受性。

方法

“Snackability”应用程序是按照ADDIE(分析、设计、开发、实施和评估)模型开发的。该应用程序在18 - 24岁的大学生中进行了为期2周的试点测试,采用问卷调查和焦点小组的方式。根据收到的反馈,对应用程序进行了改进,并再次进行试点测试。

结果

该应用程序有一个简单的评分(-1至11)和反馈(分数越高,零食越健康)。对12名学生进行的首次试点测试表明,该应用程序的可行性和可用性大于50%(P < 0.05)。参与者表示,该应用程序是帮助个人选择和食用健康零食的好方法,并建议改进搜索过程,包括平均评分报告、“食用历史”标签、游戏化、通知以及添加未找到的零食的选项。这些建议被纳入应用程序的第二个版本,该版本在8名学生中进行了试点测试。第二个版本的可行性、可用性和可接受性大于50%(P < 0.05)。其他建议包括提供每份食物的图片、零食替代品和条形码扫描功能,这些建议被纳入第三个版本。

结论

“Snackability”应用程序是可行的、可用的、令人满意的和可接受的,并且根据参与者的建议对几个功能进行了改进。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1c1a/6689512/557a474e3d70/hir-25-161-g001.jpg

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