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电子游戏作为一种身体锻炼策略可减少痴呆患者的虚弱程度:一项随机对照试验。

Exergaming as a Physical Exercise Strategy Reduces Frailty in People With Dementia: A Randomized Controlled Trial.

机构信息

Department of Geriatric Medicine, Donders Institute for Brain, Cognition and Behaviour, Radboud University Medical Center, Nijmegen, the Netherlands; Radboudumc Alzheimer Center, Radboud University Medical Center, Nijmegen, the Netherlands.

BeweegStrateeg, Groningen, the Netherlands; Center for Human Movement Sciences, University Medical Center, University of Groningen, Groningen, the Netherlands.

出版信息

J Am Med Dir Assoc. 2019 Dec;20(12):1502-1508.e1. doi: 10.1016/j.jamda.2019.06.026. Epub 2019 Aug 10.

Abstract

OBJECTIVES

People with dementia are known to be physically frailer, more sedentary, and participate less in regular physical exercise compared to their healthy peers. Physical activity interventions have the potential to reduce the level of frailty in community-dwelling older adults. Exergaming combines physical exercise with cognitive stimulation in a virtual environment. It is an innovative and fun way of exercising, which may aid people with dementia to be more physically active. The primary aim of this study was to investigate the efficacy of a 12-week exergame training and equally long aerobic training, both compared to an active control group, on frailty in people with dementia.

DESIGN

A 3-armed randomized controlled trial compared exergame training, aerobic training, and an active control intervention.

PARTICIPANTS

115 people with dementia [mean (standard deviation [SD]) age = 79.2 (6.9) years; mean (SD) Mini-Mental State Examination score = 22.9 (3.4)].

METHODS

Participants were randomized and individually trained 3 times a week during 12 weeks. The Evaluative Frailty Index for Physical activity (EFIP) was used to assess the level of frailty at baseline and after the 12-week intervention period. Between-group differences were analyzed with analysis of covariance.

RESULTS

The exergame group showed a trend toward higher adherence compared to the aerobic group (87.3% vs 81.1%, P = .05). A significant reduction on the EFIP was found in the exergame group (EG) compared to the active control group (CG) [mean difference (95% confidence interval) between EG and CG: -0.034 [-0.062, -0.007], P = .012], with a small-to-moderate effect size (partial η = 0.055).

CONCLUSIONS AND IMPLICATIONS

This is the first study to show that a 12-week exergame intervention reduces the level of frailty in people with dementia. This is an important and promising result, because frailty is a powerful predictor for adverse health outcomes, and its reduction may have positive effects on health status. Moreover, exergaming resulted in high adherence rates of physical exercise, which makes it an effective strategy to engage people with dementia in physical activity.

摘要

目的

与健康同龄人相比,痴呆症患者身体更脆弱、更久坐、参与常规体育锻炼的程度更低。身体活动干预有可能降低社区居住的老年人的脆弱程度。运动游戏将身体锻炼与虚拟环境中的认知刺激相结合。这是一种创新且有趣的锻炼方式,可能有助于痴呆症患者更加活跃。本研究的主要目的是调查 12 周的运动游戏训练和同样长度的有氧运动训练与积极对照组相比对痴呆症患者虚弱的疗效。

设计

一项三臂随机对照试验比较了运动游戏训练、有氧运动训练和积极对照组。

参与者

115 名痴呆症患者[平均(标准差[SD])年龄=79.2(6.9)岁;平均(SD)简易精神状态检查评分=22.9(3.4)]。

方法

参与者随机分组,每周训练 3 次,共 12 周。使用活动评估虚弱指数(EFIP)在基线和 12 周干预期后评估虚弱程度。采用协方差分析比较组间差异。

结果

与有氧运动组相比,运动游戏组的依从性呈上升趋势(87.3%比 81.1%,P=0.05)。与积极对照组相比,运动游戏组的 EFIP 显著降低[EG 与 CG 之间的平均差异(95%置信区间):-0.034[-0.062,-0.007],P=0.012],具有小到中等的效应量(偏 η=0.055)。

结论和意义

这是第一项表明 12 周运动游戏干预可降低痴呆症患者虚弱程度的研究。这是一个重要且有前途的结果,因为虚弱是不良健康结果的有力预测指标,其降低可能对健康状况产生积极影响。此外,运动游戏产生了高的身体活动依从率,这使其成为让痴呆症患者参与身体活动的有效策略。

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