Ho Lily Yuen Wah, Tse Jodie Hau Yi, Chan Wayne Lap Sun, Cheung Daphne Sze Ki
School of Nursing, The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong SAR.
Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong SAR.
J Clin Nurs. 2025 May;34(5):1913-1930. doi: 10.1111/jocn.17672. Epub 2025 Jan 28.
To evaluate the effects of exergaming on physical frailty in older adults.
Systematic review with meta-analysis.
Six electronic databases were searched for randomised controlled trials evaluating the effects of exergaming on frailty in older adults. Data were synthesised using narrative synthesis and meta-analysis. The risk of bias and the certainty of the evidence were assessed.
CINAHL, Cochrane Library, Embase, PubMed, Web of Science, and China Academic Journal Network Publishing Database were searched from their inception through February 2024.
Five studies (n = 391) were included. Exergaming, which was delivered in 20-36 sessions over 8-12 weeks, resulted in improvements in frailty scores and indices, frailty status, and frailty phenotypes, including exhaustion, low physical activity levels, gait speed, and muscle weakness over time. There was no effect on unintentional weight loss. Meta-analyses showed that the effects of exergaming were not significantly different from those observed in the control groups. The rate of adherence to the intervention of the exergaming group was slightly higher than that of the comparison group (87.3%-87.7% vs. 81.1%-85.4%). The overall risk of bias was high in all studies. The certainty of the evidence was very low.
Exergaming exerts effects on frailty comparable to those of conventional physical exercises. Participants appeared to have better adherence to exergaming. Future studies with robust designs are warranted.
IMPLICATIONS FOR THE PROFESSION AND/OR PATIENT CARE: With effects comparable to those of conventional physical exercises, exergaming could be considered in clinical settings to address frailty.
This review addressed the effects of exergaming on frailty instead of physical outcomes. Exergaming was comparable to conventional physical exercises in improving frailty scores and indices, frailty status, and four frailty phenotypes. The findings provide insights to healthcare providers on the design of exergames.
PRISMA guidelines.
PROSPERO number: CRD42023460495.
No Patient or Public Contribution.
评估运动游戏对老年人身体衰弱的影响。
系统评价并进行荟萃分析。
检索六个电子数据库,查找评估运动游戏对老年人衰弱影响的随机对照试验。采用叙述性综合分析和荟萃分析对数据进行综合。评估偏倚风险和证据的确定性。
检索了CINAHL、Cochrane图书馆、Embase、PubMed、科学网和中国学术期刊网络出版总库,检索时间从建库至2024年2月。
纳入五项研究(n = 391)。运动游戏在8至12周内进行20至36节训练,随着时间推移,可改善衰弱评分和指数、衰弱状态以及衰弱表型,包括疲惫、低身体活动水平、步速和肌肉无力。对非故意体重减轻无影响。荟萃分析表明,运动游戏的效果与对照组观察到的效果无显著差异。运动游戏组的干预依从率略高于比较组(87.3%-87.7%对81.1%-85.4%)。所有研究的总体偏倚风险较高。证据的确定性非常低。
运动游戏对衰弱的影响与传统体育锻炼相当。参与者对运动游戏的依从性似乎更好。有必要开展设计严谨的未来研究。
对专业和/或患者护理的意义:鉴于运动游戏的效果与传统体育锻炼相当,在临床环境中可考虑采用运动游戏来解决衰弱问题。
本综述探讨了运动游戏对衰弱而非身体结果的影响。运动游戏在改善衰弱评分和指数、衰弱状态以及四种衰弱表型方面与传统体育锻炼相当。研究结果为医疗保健提供者设计运动游戏提供了见解。
PRISMA指南。
PROSPERO编号:CRD42023460495。
无患者或公众参与。