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运用“踏步向上!”游戏增加体育课中的身体活动。

Using the Step it UP! Game to increase physical activity during physical-education classes.

机构信息

University of the Pacific.

出版信息

J Appl Behav Anal. 2020 Apr;53(2):1071-1079. doi: 10.1002/jaba.624. Epub 2019 Aug 14.

Abstract

The Step it UP! Game is an interdependent group reinforcement contingency based on the Good Behavior Game. We evaluated the effects of the Step it UP! Game on the number of steps taken by 3rd-grade students during physical-education (PE) classes at a local public elementary school. We divided the class into 2 teams and awarded a "Step it UP! Champ" badge to the members of the team with the highest mean step totals at the end of each game. We used a reversal design to compare the mean number of steps taken while playing the game and during regular PE classes. Overall, participants took more steps while playing the game than they did during class periods without the game. When given the opportunity to choose playing the Step it UP! Game or having regular PE class during a follow-up session, 16 of 18 participants voted to play the game.

摘要

《踏步升级!游戏》是一种基于良好行为游戏的相互依存的小组强化约束。我们评估了《踏步升级!游戏》对当地一所公立小学三年级学生在体育课上所走步数的影响。我们将班级分成 2 个小组,并在每场游戏结束时向团队中平均步数最高的成员颁发“踏步升级!冠军”徽章。我们使用反转设计来比较玩游戏和常规体育课上的平均步数。总的来说,参与者在玩游戏时比在没有游戏的课程期间走的步数更多。在后续会议中,当有机会选择玩《踏步升级!游戏》或进行常规体育课,18 名参与者中有 16 人投票选择玩游戏。

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