IEEE Trans Vis Comput Graph. 2019 Nov;25(11):3178-3189. doi: 10.1109/TVCG.2019.2932173. Epub 2019 Aug 14.
Spatial Augmented Reality (SAR) systems can be suitably combined with other existing Extended Reality (xR) technologies to support collaboration. In existing strategies, users unencumbered by a viewing technology, such as a tablet interface or a head-mounted display, must rely on the transmission of their collaborators' positioning through interpreting a first-person camera view. This design creates a seam between a user's experience of the augmented physical environment in SAR, and their collaborators' experience inside the virtual environment. To assist in development and evaluation of spatial cues to support spatial awareness in SAR environments, an egocentric spatial-communication taxonomy is presented given two determining dimensions, a cue's attachment (physical/virtual) and animation (local/world). We developed four egocentric cues which characterize the four independent dimensions of the matrix: arrow, path, glow, and radial, and a single exocentric world in miniature visualization. Our study shows that virtual attachment cues are preferred, providing the highest accuracy, highest performance when collaborators are occluded, and produce the least mental effort when used with a single virtual collaborator. For multiple collaborators however, the virtual attached, world animated radial cue produces significant increases in mental load and reductions in preference, demonstrating the impact of visual augmentation clutter. The single exocentric visualization produced higher levels of head movement, and poorer accuracy, however the novelty of the visualization produced positive qualitative results.
空间增强现实 (SAR) 系统可以与其他现有的扩展现实 (xR) 技术相结合,以支持协作。在现有的策略中,不受观看技术限制的用户(如平板电脑界面或头戴式显示器)必须依靠传输其协作方的定位信息,通过解释第一人称相机视图来实现。这种设计在用户在 SAR 中增强物理环境的体验,以及他们的协作方在虚拟环境中的体验之间产生了一条缝隙。为了协助开发和评估空间提示,以支持 SAR 环境中的空间意识,我们提出了一种以自我为中心的空间通信分类法,该分类法基于两个决定性维度,即提示的附件(物理/虚拟)和动画(本地/世界)。我们开发了四个以自我为中心的提示,这些提示描述了矩阵的四个独立维度:箭头、路径、辉光和辐射,以及一个小型化的世界视图。我们的研究表明,虚拟附件提示更受欢迎,当协作方被遮挡时,它们提供最高的准确性和最高的性能,并且当与单个虚拟协作方一起使用时,产生的心理负担最小。然而,对于多个协作方,虚拟附加、世界动画辐射提示会显著增加心理负担并降低偏好,这表明视觉增强的杂乱影响。单个外向可视化产生了更高水平的头部运动和较差的准确性,但可视化的新颖性产生了积极的定性结果。