IEEE Trans Vis Comput Graph. 2022 Dec;28(12):4787-4796. doi: 10.1109/TVCG.2021.3105606. Epub 2022 Oct 26.
Alternative reality (XR) technologies, including physical, augmented, hybrid, and virtual reality, offer ways for engineered spaces to be evaluated. Traditionally, practitioners (such as those designing spacecraft habitats) have relied on physical mockups to perform such design evaluations, but digital XR technologies present several streamlining advantages over their physical counterparts. These digital environments vary in their level of virtuality, and consequently have different effects on human perception and performance, with respect to a completely physical mockup environment. To date, very little has been done to characterize and quantify such differences in human perception and performance across XR environments of equal fidelity for the same end application. Here, we show that perception and performance in the virtual reality environment most closely mirror those in the physical reality environment, as measured through volumetric assessment and functional task experiments. These experiments required subjects to judge the dimensions of 3D objects and perform operational tasks presented via checklists. Our results highlight the potential for virtual reality systems to accelerate the iterative design of engineered spaces relative to the use of physical mockups, while preserving the human perception and performance characteristics of a completely physical environment. These findings also elucidate specific advantages and disadvantages to specific digital XR technologies with respect to one another and the physical reality baseline. Practitioners may inform their selection of an XR modality for their specific end application based on this comparative analysis, as it contextualizes the niche for each technology in the realm of iterative design for engineered spaces.
虚拟现实(XR)技术包括物理、增强、混合和虚拟现实,为工程空间的评估提供了途径。传统上,从业者(如设计航天器栖息地的人员)依赖物理模型来进行此类设计评估,但数字 XR 技术在简化设计方面具有许多优于物理模型的优势。这些数字环境在虚拟程度上有所不同,因此对人类感知和性能的影响也不同,与完全物理模型环境相比。迄今为止,对于相同最终应用的相同保真度的 XR 环境中,在人类感知和性能方面,几乎没有对这些差异进行特征描述和量化。在这里,我们通过体积评估和功能任务实验表明,虚拟现实环境中的感知和性能与物理现实环境最为相似。这些实验要求受试者判断 3D 对象的尺寸并通过清单执行操作任务。我们的结果突出了虚拟现实系统相对于物理模型在加速工程空间迭代设计方面的潜力,同时保留了完全物理环境的人类感知和性能特征。这些发现还阐明了特定数字 XR 技术相对于彼此和物理现实基准的优势和劣势。从业者可以根据这种比较分析为其特定的最终应用选择 XR 模式,因为它将每种技术在工程空间迭代设计领域的利基进行了对比。