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《展望未来》:一项针对中年和老年有严重精神疾病的成年人的身体活动计划的定性评估。

"Looking Forward": a qualitative evaluation of a physical activity program for middle-aged and older adults with serious mental illness.

机构信息

Department of Physiological Nursing, University of California, San Francisco, CA, USA.

出版信息

Int Psychogeriatr. 2020 Dec;32(12):1449-1456. doi: 10.1017/S1041610218002004. Epub 2019 Aug 28.

Abstract

OBJECTIVES

Older adults with serious mental illness (SMI) often have poor physical health in addition to serious mental health issues. Sustained engagement in a group physical activity program may provide necessary physical and mental health benefits. The purpose of this report is to describe participants' feedback about a video game-based group physical activity program using the Kinect for Xbox 360 game system (Microsoft, Redmond, WA). In particular, we wanted to understand what worked about the program, what was not ideal, and how it impacted their lives.

DESIGN

Semi-structured interviews were collected and analyzed with grounded theory methodology.

SETTING

Mental health facility.

PARTICIPANTS

Sixteen older adults with SMI.

MEASUREMENTS

Participants played an active video game for 50-minute sessions, three times a week for 10 weeks. Qualitative interviews were conducted with 16 participants upon completion of the program.

RESULTS

Participants expressed enthusiasm for the physical activity program, indicating it was an activity that they looked forward to doing. The results of the study provide insight into how the program may be implemented into practice at mental health facilities. Three implementation to practice categories were identified: (1) programmatic considerations, such as when to hold the groups and where; (2) the critical importance of staff involvement; and (3) harnessing patients' interest in the program.

CONCLUSION

Our results suggest that engagement in an intense video game-based group physical activity program has a positive impact on participants' overall health. The group atmosphere, staff involvement, availability of the program at a mental health facility, and health benefits were critical.

摘要

目的

患有严重精神疾病(SMI)的老年人除了严重的心理健康问题外,通常身体健康状况也较差。持续参与团体体育活动计划可能会带来必要的身心健康益处。本报告的目的是描述参与者对基于视频游戏的团体体育活动计划的反馈,该计划使用 Xbox 360 游戏系统的 Kinect(微软,雷德蒙德,华盛顿州)。特别是,我们想了解该计划的哪些方面有效,哪些方面不理想,以及它如何影响他们的生活。

设计

使用扎根理论方法收集和分析半结构化访谈。

设置

心理健康机构。

参与者

16 名患有 SMI 的老年人。

措施

参与者每周进行三次,每次 50 分钟的积极视频游戏,持续 10 周。在计划完成后,对 16 名参与者进行了定性访谈。

结果

参与者对体育活动计划表示热情,表明这是他们期待做的活动。研究结果提供了有关如何在心理健康机构实施该计划的见解。确定了三个实施实践的类别:(1)计划方面,例如何时何地举行小组会议;(2)员工参与的至关重要性;(3)利用患者对该计划的兴趣。

结论

我们的研究结果表明,参与激烈的基于视频游戏的团体体育活动计划对参与者的整体健康有积极影响。小组氛围、员工参与度、心理健康机构提供该计划的能力以及健康益处是至关重要的。

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