Suppr超能文献

[虚拟现实对中风患者平衡和步态的影响:系统评价与荟萃分析]

[Effects of virtual reality on balance and gait in stroke: a systematic review and meta-analysis].

作者信息

Dominguez-Tellez P, Moral-Munoz J A, Casado-Fernandez E, Salazar A, Lucena-Anton D

机构信息

Universidad de Cadiz, 11003 Cadiz, Espana.

出版信息

Rev Neurol. 2019 Sep 16;69(6):223-234. doi: 10.33588/rn.6906.2019063.

Abstract

INTRODUCTION

Stroke is the leading cause of disability in adulthood. Recently the improvement of virtual reality technologies has been used in the rehabilitation of stroke patients.

AIM

To review published research literature on the effects of the virtual reality interventions vs conventional therapy on balance and gait in stroke.

PATIENTS AND METHODS

A systematic and a meta-analysis of randomized controlled trials was performed during March 2018 in the databases: PubMed, PEDro, Web of Science, Scopus, Cochrane Library and Medline at EBSCO. The selection criteria were: randomized controlled trials published in English or Spanish during the past ten years. The PEDro scale evaluated the quality of the methods used in the studies. A total of 14 clinical trials were included in the systemic review, of which 10 contributed information to the meta-analysis.

RESULTS

Favourable results were found on balance (Berg Balance Scale: standardized mean difference, SMD = -1.89; 95% CI: -2.72 to -1.07; Timed Up and Go, SMD: 1.42; 95% CI: 1.03-1.81), and gait (GaitRite platform: cadence, SMD: -1.51, 95% CI: -2.05 to -0.97; step length, SMD: -1.63, 95% CI: -2.18 to -1.08; stride length, SMD: -1.63, 95% CI: -2.18 to -1.08; velocity, SMD: -1.58, 95% CI: -2.97 to -0.18).

CONCLUSION

The results show the potential benefit of virtual reality interventions to recover balance and gait after stroke.

摘要

引言

中风是成年人残疾的主要原因。近年来,虚拟现实技术的进步已被应用于中风患者的康复治疗。

目的

综述已发表的关于虚拟现实干预与传统疗法对中风患者平衡和步态影响的研究文献。

患者与方法

2018年3月在以下数据库进行了随机对照试验的系统评价和荟萃分析:PubMed、PEDro、科学网、Scopus、Cochrane图书馆和EBSCO的Medline。选择标准为:过去十年以英文或西班牙文发表的随机对照试验。PEDro量表评估了研究中使用方法的质量。系统评价共纳入14项临床试验,其中10项为荟萃分析提供了信息。

结果

在平衡方面(伯格平衡量表:标准化均数差,SMD = -1.89;95%置信区间:-2.72至-1.07;起立行走测试,SMD:1.42;95%置信区间:1.03 - 1.81)和步态方面(GaitRite平台:步频,SMD:-1.51,95%置信区间:-2.05至-0.97;步长,SMD:-1.63,95%置信区间:-2.18至-1.08;步幅,SMD:-1.63,95%置信区间:-2.18至-1.08;速度,SMD:-1.58,95%置信区间:-2.97至-0.18)发现了有利结果。

结论

结果表明虚拟现实干预对中风后恢复平衡和步态具有潜在益处。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验