Department of Psychiatry, Kaohsiung Municipal Hsiao-Kang Hospital, Kaohsiung Medical University, Kaohsiung.
Research Center for Environmental Medicine, Kaohsiung Medical University, Kaohsiung.
Aust N Z J Psychiatry. 2020 Jul;54(7):707-718. doi: 10.1177/0004867419881499. Epub 2019 Oct 21.
Many concerns have been raised regarding the (5th ed.; DSM-5) criteria for Internet gaming disorder and International Classification of Diseases, 11th Revision (ICD-11) criteria for gaming disorder.
In this study, we demonstrated the diagnostic validity of each criterion for Internet gaming disorder in the DSM-5 in terms of their intensity and frequency thresholds and evaluated functional impairments, unhealthy behaviors and complications among adults with Internet gaming disorder and gaming disorder.
We recruited 69 subjects with Internet gaming disorder, 69 regular gamers and 69 controls without regular gaming based on diagnostic interviewing conducted by a psychiatrist according to the DSM-5 Internet gaming disorder criteria.
Except for the 'deceiving' and 'escapism' criteria, all criteria for Internet gaming disorder had a diagnostic accuracy ranging from 84.7% to 93.5% in differentiating between adults with Internet gaming disorder and regular gamers. A total of 44 participants with Internet gaming disorder (63.8%) fulfilled the gaming disorder criteria. In addition, 89% and 100% of the Internet gaming disorder and gaming disorder groups, respectively, had academic, occupational or social functional impairment. Both the Internet gaming disorder and gaming disorder groups had higher rates of delayed sleep phase syndrome and insomnia. The gaming disorder group also had a higher obesity proportion.
The 'deceiving' and 'escapism' criteria had relatively lower diagnostic accuracy. Both the Internet gaming disorder and gaming disorder groups demonstrated functional impairments and unhealthy behaviors. They also exhibited complications, such as obesity and sleep disorders. These results support the utility of the DSM-5 Internet gaming disorder and ICD-11 gaming disorder criteria in identifying individuals who need treatment for both gaming addiction symptoms and complications resulting from the addiction.
许多人对《精神疾病诊断与统计手册》第 5 版(DSM-5)网络成瘾障碍标准和《国际疾病分类》第 11 版(ICD-11)游戏障碍标准提出了诸多担忧。
本研究旨在通过分析 DSM-5 网络成瘾障碍标准中各条目的强度和频率阈值,展示其在诊断中的有效性,并评估网络成瘾障碍和游戏障碍患者的功能损害、不良行为和并发症。
根据精神科医生根据 DSM-5 网络成瘾障碍标准进行的诊断访谈,我们招募了 69 名网络成瘾障碍患者、69 名经常玩游戏者和 69 名没有定期玩游戏的对照组。
除“欺骗”和“逃避”标准外,DSM-5 网络成瘾障碍标准中的所有其他标准在区分网络成瘾障碍患者和经常玩游戏者方面的诊断准确性均在 84.7%至 93.5%之间。共有 44 名网络成瘾障碍患者(63.8%)符合游戏障碍标准。此外,分别有 89%和 100%的网络成瘾障碍组和游戏障碍组存在学业、职业或社会功能损害。网络成瘾障碍组和游戏障碍组均存在较高的睡眠时相延迟综合征和失眠发生率。游戏障碍组的肥胖比例也较高。
“欺骗”和“逃避”标准的诊断准确性相对较低。网络成瘾障碍组和游戏障碍组均存在功能损害和不良行为。他们还表现出肥胖和睡眠障碍等并发症。这些结果支持 DSM-5 网络成瘾障碍和 ICD-11 游戏障碍标准在识别需要治疗游戏成瘾症状和成瘾相关并发症的个体方面的有效性。