Yen Ju-Yu, Király Orsolya, Griffiths Mark D, Demetrovics Zsolt, Ko Chih-Hung
1Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung Medical University, Kaohsiung City, Taiwan.
2Department of Psychiatry, Kaohsiung Medical University Gangshan Hospital, Kaohsiung City, Taiwan.
J Behav Addict. 2024 Dec 5;13(4):1014-1027. doi: 10.1556/2006.2024.00066. Print 2024 Dec 30.
The authors of the present study wanted to know whether the previously reported psychiatric comorbidities of internet gaming disorder (IGD) based on DSM-5 criteria were also more prevalent among gaming disorder (GD) or hazardous gaming (HG) based on ICD-11 criteria. Therefore, the present case-control study evaluated the psychiatric comorbidities and associative factors of GD and HG based on ICD-11 criteria.
A sample of 60 individuals with GD, 45 with HG, and 120 controls were assessed with an ICD-11 criteria-based diagnostic interview along with attention deficit hyperactivity disorder (ADHD), generalized anxiety disorder (GAD), depressive disorder, and social anxiety disorder (SAD). Participants also completed Conners' Continuous Performance Test (CCPT), Dickman's Impulsivity Inventory, the Emotion Regulation Questionnaire, and the Behavior Inhibition System and Behavior Approach System Scales.
GD was associated with ADHD, depressive disorder, and GAD. ADHD was the most associative comorbidity of HG. Depressive disorder was associated with GD relative to HG. Moreover, individuals with lower reappraisal, higher aversion sensitivity, and impulsivity were more likely to be diagnosed with GD. Those with higher fun-seeking were more likely to be diagnosed with HG.
In the present study, ADHD was the psychiatric comorbidity most significantly associated with GD, followed by depressive disorder and GAD, as previously reported for IGD. ADHD was also associated with HG. Depressive disorder was more associated with GD compared to HG. Intervention for HG and GD should be tailored by the consideration of the clients' psychiatric comorbidity as well as their reappraisal skills, impulsivity, aversion sensitivity, and fun-seeking.
本研究的作者想了解基于《精神疾病诊断与统计手册》第5版(DSM - 5)标准报告的网络游戏障碍(IGD)的精神共病情况,在基于《国际疾病分类》第11版(ICD - 11)标准的游戏障碍(GD)或有害游戏(HG)中是否也更为普遍。因此,本病例对照研究评估了基于ICD - 11标准的GD和HG的精神共病及相关因素。
对60名患有GD的个体、45名患有HG的个体和120名对照进行了评估,采用基于ICD - 11标准的诊断访谈,以及注意力缺陷多动障碍(ADHD)、广泛性焦虑障碍(GAD)、抑郁症和社交焦虑障碍(SAD)相关评估。参与者还完成了康纳斯连续操作测验(CCPT)、迪克曼冲动量表、情绪调节问卷以及行为抑制系统和行为趋近系统量表。
GD与ADHD、抑郁症和GAD相关。ADHD是HG最相关的共病。相对于HG,抑郁症与GD相关。此外,重新评估能力较低、厌恶敏感性较高和冲动性较强的个体更有可能被诊断为GD。寻求乐趣较高的个体更有可能被诊断为HG。
在本研究中,ADHD是与GD最显著相关的精神共病,其次是抑郁症和GAD,如先前关于IGD的报道。ADHD也与HG相关。与HG相比,抑郁症与GD的关联更强。对HG和GD的干预应根据客户的精神共病情况以及他们的重新评估技能、冲动性、厌恶敏感性和寻求乐趣的情况进行调整。