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网络成瘾障碍与精神病性体验的关系:网络欺凌和失眠严重程度的中介作用。

The relationship between internet gaming disorder and psychotic experiences: cyberbullying and insomnia severity as mediators.

机构信息

The Tunisian Center of Early Intervention in Psychosis, Department of Psychiatry "Ibn Omrane", Razi hospital, Manouba, 2010, Tunisia.

Faculty of Medicine of Tunis, Tunis El Manar University, Tunis, Tunisia.

出版信息

BMC Psychiatry. 2023 Nov 17;23(1):857. doi: 10.1186/s12888-023-05363-x.

Abstract

BACKGROUND

The nature of the relationship between Internet Gaming Disorder (IGD) and psychosis is unclear so far. There is evidence that greater time spent in playing video games may expose players to both insomnia and a toxic online environment with widespread cyberbullying. These two possible consequences of IGD may, in turn, be associated with greater psychotic experiences (PE). Based on this theoretical framework, the present study proposed to contribute the body of the knowledge in this area, by testing the possible indirect effects of insomnia severity, cyber-victimization and cyberbullying in the cross-sectional association between IGD and PE in a sample of Tunisian university students.

METHOD

We conducted a cross-sectional study over 4 months (February-May 2022). The Arabic versions of the Brief Symptom Inventory, the Internet Gaming disorder-20 Test, the Insomnia Severity Index, and the Revised Cyber Bullying Inventory-II were administered to a total of 851 students (mean age = 21.26 ± 1.68 years, 53.7% females).

RESULTS

We found that 25% of students were at risk of IGD, and 1.8% had an IGD. The results of the mediation analysis showed that insomnia severity fully mediated the association between IGD and paranoid ideation. Higher IGD was significantly associated with more insomnia severity, which was, in turn, significantly associated with more paranoid ideation. Cyberbullying partly mediated the association between IGD and psychoticism. Higher IGD scores were significantly associated with more cyberbullying, which was, in turn, significantly associated with more psychoticism. Finally, greater IGD was significantly and directly associated with higher psychoticism.

CONCLUSION

Our findings suggest that insomnia and cyberbullying may be regarded as potential targets for youth mental health promotion, as well as community-focused prevention and early intervention in psychosis. More particular attention should be devoted to the huge potential for engaging in cyberbullying among online gamers. Sleep deprivation should be prevented, assessed and treated in heavy gamers.

摘要

背景

目前,网络成瘾障碍(IGD)和精神病之间的关系性质尚不清楚。有证据表明,花更多的时间玩电子游戏可能会使玩家面临失眠和充斥着网络欺凌的有毒网络环境。IGD 的这两个可能后果反过来又可能与更多的精神病体验(PE)有关。基于这一理论框架,本研究提出在一个突尼斯大学生样本中,通过测试失眠严重程度、网络受害和网络欺凌在 IGD 与 PE 之间的横断面关联中的可能间接影响,为该领域的知识体系做出贡献。

方法

我们进行了为期 4 个月的横断面研究(2022 年 2 月至 5 月)。共对 851 名学生(平均年龄为 21.26±1.68 岁,53.7%为女性)施测了Brief Symptom Inventory、互联网游戏障碍-20 测试、失眠严重程度指数和修订后的网络欺凌量表-II。

结果

我们发现,25%的学生有 IGD 风险,1.8%的学生有 IGD。中介分析的结果表明,失眠严重程度完全中介了 IGD 与妄想观念之间的关系。较高的 IGD 与更严重的失眠显著相关,而更严重的失眠又与更多的妄想观念显著相关。网络欺凌部分中介了 IGD 与精神病性之间的关系。较高的 IGD 得分与更多的网络欺凌显著相关,而更多的网络欺凌又与更多的精神病性显著相关。最后,更高的 IGD 与更高的精神病性显著相关。

结论

我们的研究结果表明,失眠和网络欺凌可以被视为促进青年心理健康的潜在目标,也是社区关注的精神病预防和早期干预的目标。应特别关注在线游戏玩家中网络欺凌的巨大潜力。应预防、评估和治疗重度游戏玩家的睡眠剥夺。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ecaa/10657007/7ae34df39f7d/12888_2023_5363_Fig1_HTML.jpg

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