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本文引用的文献

1
Gambling habits, gambling norms, and problem gambling in foreign born and native populations in Denmark - A general population survey.丹麦出生在国外和本土人群中的赌博习惯、赌博规范及问题赌博——一项全人群调查
Addict Behav Rep. 2019 Apr 6;9:100183. doi: 10.1016/j.abrep.2019.100183. eCollection 2019 Jun.
2
Prevalence and covariates of problematic gambling among a US military cohort.美国军事队列中问题性赌博的流行率及相关因素。
Addict Behav. 2019 Aug;95:166-171. doi: 10.1016/j.addbeh.2019.03.013. Epub 2019 Mar 21.
3
The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children.相同还是不同?儿童皮肤赌博与其他赌博的趋同。
J Gambl Stud. 2019 Dec;35(4):1109-1125. doi: 10.1007/s10899-019-09840-5.
4
Problematic Gaming and Internet Use but Not Gambling May Be Overrepresented in Sexual Minorities - A Pilot Population Web Survey Study.性少数群体中存在问题的游戏和网络使用行为而非赌博行为可能更为普遍——一项试点性的人口网络调查研究
Front Psychol. 2018 Nov 13;9:2184. doi: 10.3389/fpsyg.2018.02184. eCollection 2018.
5
Gambling disorder, increased mortality, suicidality, and associated comorbidity: A longitudinal nationwide register study.赌博障碍、死亡率增加、自杀倾向和相关合并症:一项全国范围内的纵向登记研究。
J Behav Addict. 2018 Dec 1;7(4):1091-1099. doi: 10.1556/2006.7.2018.112. Epub 2018 Nov 14.
6
Problem gambling and gaming in elite athletes.精英运动员中的问题赌博与博彩活动。
Addict Behav Rep. 2018 Aug 14;8:79-84. doi: 10.1016/j.abrep.2018.08.003. eCollection 2018 Dec.
7
Technology-mediated addictive behaviors constitute a spectrum of related yet distinct conditions: A network perspective.技术介导的成瘾行为构成了一系列相关但不同的条件:网络视角。
Psychol Addict Behav. 2018 Aug;32(5):564-572. doi: 10.1037/adb0000379. Epub 2018 Jul 19.
8
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective.将游戏障碍纳入 ICD-11:从临床和公共卫生角度看这样做的必要性。
J Behav Addict. 2018 Sep 1;7(3):556-561. doi: 10.1556/2006.7.2018.59. Epub 2018 Jul 16.
9
Problematic Video Gaming in a Young Spanish Population: Association with Psychosocial Health.年轻西班牙人群中的问题性电子游戏行为:与心理健康的关联。
Cyberpsychol Behav Soc Netw. 2018 Jun;21(6):388-394. doi: 10.1089/cyber.2017.0599. Epub 2018 May 24.
10
The concept of "harm" in Internet gaming disorder.网络成瘾障碍中的“伤害”概念。
J Behav Addict. 2018 Sep 1;7(3):562-564. doi: 10.1556/2006.7.2018.24. Epub 2018 May 23.

问题赌博、游戏与互联网使用之间的关联:一项横断面人群调查。

Associations between Problematic Gambling, Gaming, and Internet Use: A Cross-Sectional Population Survey.

作者信息

Karlsson J, Broman N, Håkansson A

机构信息

Lund University, Faculty of Medicine, Department of Clinical Sciences Lund, Psychiatry, Lund, Sweden.

出版信息

J Addict. 2019 Sep 24;2019:1464858. doi: 10.1155/2019/1464858. eCollection 2019.

DOI:10.1155/2019/1464858
PMID:31662945
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6778943/
Abstract

BACKGROUND

While pathological gambling, or gambling disorder, is an established diagnosis, a link to other potential behavioural addictions has been suggested. The present study aimed to investigate whether signs of problem gaming and problematic internet use are related to problem gambling in the general population, while including other potential risk factors.

METHODS

A cross-sectional study design, using an electronical questionnaire, administered through a marketing survey company for relative representativeness with respect to age and gender. Potential correlates of problem gambling were measured in binary analyses, and significant associations were entered in a logistic regression analysis controlling them for one another. Problem gambling, gaming, and internet use were measured through established screening instruments (the CLiP, the GAS, and the PRIUSS).

RESULTS

Statistically significant associations were found between problem gambling and both problem gaming and problematic internet use, as well as with male gender. In logistic regression, problem gaming, problematic internet use, and male gender remained associated with problem gambling.

CONCLUSION

After controlling for potential demographic risk factors, problem gaming and problematic internet use may be related to problem gambling, suggesting that these constructs may interact or may share similar risk factors. More research is needed to clarify factors mediating the links between these conditions.

摘要

背景

虽然病理性赌博或赌博障碍是一种既定的诊断,但已有人提出它与其他潜在行为成瘾之间存在关联。本研究旨在调查问题游戏和问题互联网使用的迹象是否与普通人群中的问题赌博相关,同时纳入其他潜在风险因素。

方法

采用横断面研究设计,使用电子问卷,通过一家营销调查公司进行发放,以确保在年龄和性别方面具有相对代表性。在二元分析中测量问题赌博的潜在相关因素,并将显著关联纳入逻辑回归分析,对它们进行相互控制。通过既定的筛查工具(CLiP、GAS和PRIUSS)测量问题赌博、游戏和互联网使用情况。

结果

在问题赌博与问题游戏、问题互联网使用以及男性性别之间发现了具有统计学意义的关联。在逻辑回归中,问题游戏、问题互联网使用和男性性别仍然与问题赌博相关。

结论

在控制了潜在的人口统计学风险因素后,问题游戏和问题互联网使用可能与问题赌博有关,这表明这些结构可能相互作用或可能共享相似的风险因素。需要更多研究来阐明介导这些情况之间联系的因素。