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The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children.相同还是不同?儿童皮肤赌博与其他赌博的趋同。
J Gambl Stud. 2019 Dec;35(4):1109-1125. doi: 10.1007/s10899-019-09840-5.
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Adolescent betting on esports using cash and skins: Links with gaming, monetary gambling, and problematic gambling.青少年使用现金和皮肤对电子竞技进行投注:与游戏、金钱赌博和问题赌博的关联。
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Annual Research Review: Emergence of problem gambling from childhood to emerging adulthood: a systematic review.年度研究综述:从童年到青年期问题赌博行为的出现:一项系统综述
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Order of first-play in simulated versus monetary gambling.模拟赌博与金钱赌博中的首次下注顺序。
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A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors.一项关于战利品箱、电子竞技、皮肤下注和代币投注与赌博和视频游戏行为之间关联的范围综述。
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Problem gaming-related harm experienced by partners and parents of individuals with gaming problems and their help-seeking experiences.个体游戏问题者的伴侣和父母所经历的与游戏相关的问题造成的伤害,以及他们的求助经历。
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Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm.电子竞技博彩和皮肤赌博的动机及其与赌博频率、问题和危害的关联。
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Associations Between Addictive Behaviors, Individual Characteristics, and the Use of Gambling Services Within the World of Gaming: Cross-sectional Survey Study.游戏世界中成瘾行为、个体特征与博彩服务使用之间的关联:横断面调查研究
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10
Skin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional Gambling.皮肤博彩除了其他传统赌博形式外,也会导致赌博问题和危害。
J Gambl Stud. 2023 Mar;39(1):225-247. doi: 10.1007/s10899-022-10111-z. Epub 2022 Feb 25.

本文引用的文献

1
Perceptions, people and place: Findings from a rapid review of qualitative research on youth gambling.感知、人群和地点:关于青年赌博的定性研究快速综述的结果。
Addict Behav. 2019 Mar;90:99-106. doi: 10.1016/j.addbeh.2018.10.008. Epub 2018 Oct 9.
2
Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder.电子游戏中的掠夺性盈利模式(如“开箱”)与网络游戏障碍。
Addiction. 2018 Nov;113(11):1967-1969. doi: 10.1111/add.14286. Epub 2018 Jun 28.
3
The relationship between gambling attitudes, involvement, and problems in adolescence: Examining the moderating role of coping strategies and parenting styles.青少年赌博态度、参与度与问题之间的关系:审视应对策略和教养方式的调节作用。
Addict Behav. 2016 Jul;58:42-6. doi: 10.1016/j.addbeh.2016.02.011. Epub 2016 Feb 9.
4
At-risk and problem gambling among adolescents: a convenience sample of first-year junior high school students in Finland.青少年中的风险与问题赌博:芬兰初一学生的便利样本
Subst Abuse Treat Prev Policy. 2015 Mar 8;10:9. doi: 10.1186/s13011-015-0003-8.
5
Breadth and depth involvement: Understanding Internet gambling involvement and its relationship to gambling problems.广度与深度参与:理解网络赌博参与及其与赌博问题的关系。
Psychol Addict Behav. 2014 Jun;28(2):396-403. doi: 10.1037/a0033810. Epub 2013 Aug 5.
6
Adolescent gambling: a review of an emerging field of research.青少年赌博:一个新兴研究领域的综述。
J Adolesc Health. 2010 Sep;47(3):223-36. doi: 10.1016/j.jadohealth.2010.05.003.
7
Dares to addiction: youth definitions and perspectives on gambling.敢于成瘾:青少年对赌博的定义和看法。
Can J Public Health. 2004 Jul-Aug;95(4):264-7. doi: 10.1007/BF03405128.
8
Developing the DSM-IV-DSM-IV criteria to identify adolescent problem gambling in non-clinical populations.制定《精神疾病诊断与统计手册》第四版标准以识别非临床人群中的青少年问题赌博行为。
J Gambl Stud. 2000 Autumn;16(2-3):253-73. doi: 10.1023/a:1009437115789.

相同还是不同?儿童皮肤赌博与其他赌博的趋同。

The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children.

机构信息

London School of Hygiene and Tropical Medicine, 15-17 Tavistock Place, London, WC1H9SH, UK.

出版信息

J Gambl Stud. 2019 Dec;35(4):1109-1125. doi: 10.1007/s10899-019-09840-5.

DOI:10.1007/s10899-019-09840-5
PMID:30852730
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6828622/
Abstract

There is increasing attention on the introduction of gambling-like practices within video games. Termed convergence, this has been explored from the viewpoint of the product, examining similarities in game/gambling mechanics. Understanding convergence of practice is essential to map the epidemiology of these behaviours, especially among children. This paper focuses on the betting of skins within video games to explore co-occurrence with other forms of gambling among British children aged 11-16. Analysing the British Youth Gambling Survey showed that 39% of children who bet on skins in the past month had also gambled on other activities. Betting on skins and other forms of gambling increased with age and concordance of skin gambling/betting was greatest for those who also gambled online. Among gamblers, those who bet skins had higher rates of at-risk and problem gambling than those who did not (23% vs. 8%), though they had a greater breath of gambling involvement. Skin gambling alone was not significantly associated with at-risk gambling when other forms of gambling activity were taken into account. Skin betting and gambling on other activities cluster together, especially where the medium underpinning the behaviours is the same. Children who engage in both skin gambling/betting and other forms of gambling should be considered at-risk for the experience of harms because of their heightened engagement in gambling and gambling-like activities.

摘要

人们越来越关注视频游戏中引入类似赌博的行为。这种被称为“融合(convergence)”的现象已经从产品的角度进行了探讨,研究了游戏/赌博机制的相似之处。理解实践的融合对于描绘这些行为的流行病学特征至关重要,尤其是在儿童中。本文专注于研究视频游戏中的皮肤下注,以探索英国 11-16 岁儿童中与其他形式赌博的共同发生情况。分析英国青年赌博调查显示,过去一个月内在皮肤上下注的儿童中有 39%也在其他活动上赌博过。在皮肤上下注和其他形式的赌博随着年龄的增长而增加,并且对于那些也在网上赌博的人来说,皮肤赌博/下注的一致性最大。在赌徒中,下注皮肤的人出现风险赌博和问题赌博的比例高于没有下注皮肤的人(23%比 8%),尽管他们的赌博参与范围更广。当考虑到其他形式的赌博活动时,皮肤赌博本身与风险赌博没有显著关联。皮肤下注和其他形式的赌博活动聚集在一起,尤其是当支撑这些行为的媒介相同时。因为他们更频繁地参与赌博和类似赌博的活动,同时从事皮肤赌博/下注和其他形式赌博的儿童应该被视为有风险的人群,可能会经历伤害。