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分区内或分区外?使用手机眼动追踪调查老虎机赌博中的沉浸感。

Zoned in or zoned out? Investigating immersion in slot machine gambling using mobile eye-tracking.

机构信息

Centre for Gambling Research at UBC, Department of Psychology, University of British Columbia, Vancouver, BC, Canada.

Visual Performance and Oculomotor Mobility Laboratory, Department of Ophthalmology and Visual Sciences, University of British Columbia, Vancouver, BC, Canada.

出版信息

Addiction. 2020 Jun;115(6):1127-1138. doi: 10.1111/add.14899. Epub 2020 Jan 22.

Abstract

BACKGROUND AND AIMS

Immersion during slot machine gambling has been linked to disordered gambling. Current conceptualizations of immersion (namely dissociation, flow and the machine zone) make contrasting predictions as to whether gamblers are captivated by the game per se ('zoned in') or motivated by the escape that immersion provides ('zoned out'). We examined whether selected eye-movement metrics can distinguish between these predictions.

DESIGN AND SETTING

Pre-registered, correlational analysis in a laboratory setting. Participants gambled on a genuine slot machine for 20 minutes while wearing eye-tracking glasses.

PARTICIPANTS

Fifty-three adult slot machine gamblers who were not high-risk problem gamblers.

MEASUREMENTS

We examined self-reported immersion during the gambling session and eye movements at different areas of the slot machine screen (the reels, the credit window, etc.). We further explored these variables' relationships with saccade count and amplitude.

FINDINGS

The ratio of dwell time on the game's credit window relative to the game's reels was positively associated with immersion (t  = 1.68, P = 0.049 one-tailed, R  = 0.05). Follow-up analyses described event-related changes in these patterns following different spin outcomes.

CONCLUSIONS

Immersion while gambling on a slot machine appears to be associated with active scanning of the game and a focus on the game's credit window. These results are more consistent with a 'zoned in' account of immersion aligned with flow theory than a 'zoned out' account based on escape.

摘要

背景和目的

在老虎机赌博中沉浸感与赌博障碍有关。当前关于沉浸感的概念化(即脱域、流畅体验和机器区)对赌徒是被游戏本身吸引(“进入状态”)还是被沉浸感提供的逃避动机所驱使(“逃避现实”)做出了相反的预测。我们检验了所选眼动指标是否可以区分这些预测。

设计和设置

在实验室环境中进行预先注册的相关分析。参与者在佩戴眼动追踪眼镜的情况下,实际操作老虎机进行 20 分钟的赌博。

参与者

53 名成年老虎机赌徒,他们不是高风险问题赌徒。

测量

我们在赌博过程中检查了自我报告的沉浸感,以及眼睛在老虎机屏幕不同区域( reels 、 credit window 等)的运动。我们进一步探讨了这些变量与扫视计数和幅度的关系。

发现

在游戏信用窗口上的停留时间与游戏 reel 上的停留时间之比与沉浸感呈正相关(t = 1.68 , P = 0.049 单侧, R = 0.05)。后续分析描述了在不同 spin 结果后这些模式的事件相关变化。

结论

在老虎机上赌博时的沉浸感似乎与对游戏的主动扫描以及对游戏信用窗口的关注有关。这些结果与基于流畅体验理论的“进入状态”解释更为一致,而不是基于逃避的“逃避现实”解释。

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