Lu Amy Shirong, Green Melanie C, Thompson Debbe
Health Technology Lab, College of Arts, Media, and Design, Bouvé College of Health Sciences, Northeastern University, Boston, MA, United States.
Department of Communication, State University of New York at Buffalo, Buffalo, NY, United States.
JMIR Serious Games. 2019 Nov 21;7(4):e16031. doi: 10.2196/16031.
Physical activity is crucial for child obesity prevention and intervention. Narratives embedded in active games can increase children's physical activity.
Little is known about the narrative characteristics that would motivate children to exercise. We attempted to fill the gaps in understanding regarding narrative design for active video games.
In this exploratory study, four animated narratives of different genres were professionally generated. Children (N=41) between the ages of 8 and 12 years were interviewed to identify their preferences. Sessions were digitally recorded, transcribed, and analyzed using exploratory thematic analysis.
Findings revealed that the children rated the dystopian science fiction story as their favorite across all weight, race, and gender groups. The physical activity-friendly narrative strategies included virtuous characters, extraordinary character actions, interesting plots, super powers, and engaging cliffhangers. Alternatively, information not related to physical activity, difficult-to-follow plot lines, passive protagonists, and repetitive narrative tropes were less appealing for physical activity.
This research provides preliminary evidence that narratives have characteristics that may increase child physical activity when playing active games. Future empirical studies should verify and test these design principles.
体育活动对于预防和干预儿童肥胖至关重要。融入在活跃游戏中的故事情节能够增加儿童的体育活动量。
关于能够激励儿童锻炼的叙事特征,我们知之甚少。我们试图填补在理解活跃视频游戏叙事设计方面的空白。
在这项探索性研究中,专业制作了四种不同类型的动画叙事。对8至12岁的儿童(N = 41)进行访谈以确定他们的偏好。访谈过程进行数字录音、转录,并使用探索性主题分析进行分析。
研究结果显示,在所有体重、种族和性别群体中,儿童将反乌托邦科幻故事评为他们最喜欢的。对体育活动有益的叙事策略包括善良的角色、非凡的角色行动、有趣的情节、超能力以及引人入胜的悬念。相反,与体育活动无关的信息、难以理解的情节线、消极的主角以及重复的叙事套路对体育活动的吸引力较小。
本研究提供了初步证据,表明叙事具有在儿童玩活跃游戏时可能增加其体育活动量的特征。未来的实证研究应验证和测试这些设计原则。