Department of Psychiatry, Psychotherapy and Psychosomatics, Faculty of Medicine, RWTH Aachen, Aachen, Germany.
JARA-Translational Brain Medicine, RWTH Aachen University, Aachen, Germany.
Brain Struct Funct. 2020 Jan;225(1):57-69. doi: 10.1007/s00429-019-01986-7. Epub 2019 Nov 22.
Aggressive behavior in violent video games activates the reward system. However, this effect is closely related to game success. Aim of the present study was to investigate whether aggressive behavior has a rewarding value by itself. Functional magnetic resonance imaging (fMRI) was measured in fifteen right-handed males while playing the video game Carmageddon. Neuroimaging data were analyzed based on violent and non-violent success and failure events. Correlations with subjective game experience measured brain-behavior and -affect relationships. Results revealed a differential involvement of the striatal reward system: non-violent success elicited activation of the ventral striatum, whereas violent success activated specifically the dorsal striatum. Subjective game experience correlated with putamen and medial prefrontal cortex activation specifically for violent success. These results emphasize a differential neural processing of violent and non-violent success events in dorsal and ventral striatum. Virtual violence seems to enable selective responses of the reward system and positive in-game experience.
攻击性行为在暴力视频游戏中会激活奖励系统。然而,这种效果与游戏的成功密切相关。本研究的目的是调查攻击性行为本身是否具有奖励价值。研究采用功能磁共振成像(fMRI)技术,对 15 名右利手男性在玩《暴力驾驶》游戏时的大脑进行了测量。神经影像学数据是根据暴力和非暴力的成功和失败事件进行分析的。相关性分析用于测量大脑-行为-情感之间的关系。结果表明,纹状体奖励系统的参与存在差异:非暴力的成功会引起腹侧纹状体的激活,而暴力的成功会特异性地激活背侧纹状体。主观的游戏体验与暴力成功时的壳核和内侧前额叶皮质的激活呈正相关。这些结果强调了背侧和腹侧纹状体对暴力和非暴力成功事件的神经处理存在差异。虚拟暴力似乎能够使奖励系统产生选择性反应,并带来积极的游戏体验。