Department of Psychology, Chung-Ang University, Seoul, Korea.
Cyberpsychol Behav Soc Netw. 2019 Dec;22(12):794-798. doi: 10.1089/cyber.2019.0121. Epub 2019 Dec 2.
This study aimed to reduce the approach tendency toward alcohol among heavy social drinkers using the Virtual Alcohol Approach-Avoidance Training Task training. A total of 28 heavy social drinkers were randomly assigned to either the training group ( = 14) or the control group ( = 14). The training group was implicitly trained to avoid situations that involved drinking alcohol and to approach situations that involved drinking nonalcoholic beverages. On the other hand, the control group received a sham training condition with the same ratio of approach or avoidance of drinking either alcohol or a nonalcoholic beverage. All participants made three visits in a period of 2-3 weeks to participate in either the training or sham training. As a result, the training group showed a decrease in implicit approach tendencies toward alcohol, but not in explicit craving for alcohol. In contrast, the control group showed an increase in both implicit approach tendencies and explicit craving toward alcohol. These results indicate that the virtual reality training to avoid alcohol-related stimuli or environments might reduce automatic action tendencies toward alcohol, while simply being exposed to alcohol-related stimuli or environments might increase craving for alcohol in the sham training group. Our findings also suggest that, including not only visual stimuli but also auditory stimuli in a virtual environment might be a tool for changing approach bias.
本研究旨在使用虚拟酒精接近回避训练任务训练来减少重度社交饮酒者对酒精的接近倾向。共有 28 名重度社交饮酒者被随机分配到训练组(n=14)或对照组(n=14)。训练组接受了避免涉及饮酒的情境和接近涉及饮用非酒精饮料的情境的内隐训练。另一方面,对照组接受了相同的酒精或非酒精饮料的接近或回避比率的假训练条件。所有参与者在 2-3 周的时间内进行了三次访问,以参加训练或假训练。结果显示,训练组对酒精的内隐接近倾向降低,但对酒精的外显渴求没有变化。相比之下,对照组对酒精的内隐和外显接近倾向都增加了。这些结果表明,避免与酒精相关的刺激或环境的虚拟现实训练可能会减少对酒精的自动行为倾向,而仅仅接触与酒精相关的刺激或环境可能会增加假训练组对酒精的渴求。我们的研究结果还表明,在虚拟环境中包括不仅是视觉刺激,还有听觉刺激,可能是改变接近偏差的工具。