Faculty of Public Health, Department of Physical Therapy, Lebanese German University, Sahel Alma, Keserwan, P.O. Box 206, Jounieh, Lebanon.
Aging Clin Exp Res. 2020 Nov;32(11):2271-2278. doi: 10.1007/s40520-019-01425-x. Epub 2019 Dec 4.
Falls are the second leading cause of accidental death, with persons older than 65 years being the most affected. Moreover, gait- and balance-related problems represent the most consistent predictors of future falls.
The aim was to determine the effects of Wii fit game training on dynamic and static balance among Lebanese older adults.
A randomized-controlled trial was conducted over a period of 8 weeks, where institutionalized older adults with no history of falls were randomized into two groups. The participants of each group were carefully followed up during the intervention and data collection periods. The intervention group was trained for standing balance during a 40-min session, starting with the "Soccer Heading" game during the first 4 weeks, followed by the "Table Tilt" game for the remaining 4 weeks. Timed up-and-go (TUG) test and the Nintendo Wii Balance Board were used to measure the dynamic and static balance, respectively, both at baseline and post-intervention.
Sixty-four participants recruited from both, the Tyre and Saida districts were enrolled in the study. Within-group comparison of TUG test values between baseline and post-intervention; both groups showed an extremely significant difference (P = 0.000). Similarly, the between-group comparison showed a significant difference (P = 0.013). Concerning the center of pressure measures, only the intervention group showed a very significant improvement between baseline and post-intervention measures (P = 0.002).
Wii fit balance training is a valid method for improving both dynamic and static balance among Lebanese older adults.
跌倒位列意外死亡的第二大原因,65 岁以上人群受影响最大。此外,与步态和平衡相关的问题是未来跌倒的最一致预测因素。
旨在确定 Wii fit 游戏训练对黎巴嫩老年人动态和静态平衡的影响。
一项为期 8 周的随机对照试验,其中无跌倒史的机构老年人被随机分为两组。每组的参与者在干预和数据收集期间都得到了仔细的跟踪。干预组在 40 分钟的课程中接受站立平衡训练,前 4 周进行“足球顶球”游戏,后 4 周进行“倾斜桌子”游戏。使用计时起立行走(TUG)测试和任天堂 Wii 平衡板分别测量动态和静态平衡,均在基线和干预后进行。
从提尔和赛达两个地区招募了 64 名参与者参加了这项研究。组内比较 TUG 测试值在基线和干预后之间,两组均表现出非常显著的差异(P = 0.000)。同样,组间比较也显示出显著差异(P = 0.013)。关于压力中心测量,只有干预组在基线和干预后测量之间显示出非常显著的改善(P = 0.002)。
Wii fit 平衡训练是一种有效改善黎巴嫩老年人动态和静态平衡的方法。