GeroNursing Centre, Research Unit of Health Science and Technology, University of Oulu, Oulu, Finland.
Lapland University of Applied Sciences, Kemi, Finland.
Aging Clin Exp Res. 2023 Aug;35(8):1595-1608. doi: 10.1007/s40520-023-02459-y. Epub 2023 Jun 20.
The population is aging globally. Older people living in long-term care facilities have many functional impairments, such as mobility problems and depression. Digital games and so-called exergames can offer a motivating and entertaining way to maintain older people's physical activity and thus their ability to function. However, previous studies have reported conflicting results about the effects of digital gaming and have focused on community-dwelling older people.
To identify, critically appraise, and synthesize evidence about the effectiveness of digital games on older people's physical, psychological, and social functioning and physical and social activity in long-term care facilities.
Five databases were systematically searched, and relevant studies were screened. Fifteen randomized-controlled trials and quasi-experimental studies (total N = 674) were included in meta-analysis.
All digital games used in interventions were exergames. Meta-analysis showed that exergame interventions have a statistically significant large effect on physical functioning [number of studies (N) = 6, standardized mean difference (SMD) = 0.97, p = 0.001] measured by Timed Up and Go or Short Physical Performance Battery and self-assessed physical activity (N = 3, SMD = 1.20, p < 0.001) and medium effect on social functioning (N = 5, SMD = 0.74, p = 0.016) compared to alternative intervention or no intervention. Social activity was not measured in any study.
The results are encouraging that exergames effectively increase the functioning and activity of older adults living in long-term facilities. Successful implementation of such activities requires the competence of nursing staff and rehabilitation professionals in digitalization.
全球人口正在老龄化。居住在长期护理机构的老年人有许多功能障碍,如行动问题和抑郁。数字游戏和所谓的健身游戏可以提供一种有激励性和娱乐性的方式来保持老年人的身体活动,从而维持他们的功能。然而,之前的研究报告了关于数字游戏效果的相互矛盾的结果,并且侧重于社区居住的老年人。
确定、批判性评价并综合关于数字游戏对长期护理机构中老年人身体、心理和社会功能以及身体和社会活动的有效性的证据。
系统地搜索了五个数据库,并筛选了相关研究。15 项随机对照试验和准实验研究(总 N=674)被纳入荟萃分析。
干预中使用的所有数字游戏都是健身游戏。荟萃分析显示,健身游戏干预对身体功能有统计学上显著的大影响[研究数量(N)=6,标准化均数差(SMD)=0.97,p=0.001],通过计时上下或简短体能表现电池测量,以及自我评估的身体活动(N=3,SMD=1.20,p<0.001),对社会功能有中等影响(N=5,SMD=0.74,p=0.016),与替代干预或无干预相比。没有研究测量社会活动。
结果令人鼓舞,健身游戏有效地提高了长期护理机构中老年人的功能和活动水平。成功实施此类活动需要护理人员和康复专业人员具备数字化能力。