Department of Psychology, Sapienza University of Rome, Via dei Marsi 78, 00185, Rome, Italy.
IRCCS Fondazione Santa Lucia, Rome, Italy.
Exp Brain Res. 2020 Jan;238(1):193-204. doi: 10.1007/s00221-019-05702-z. Epub 2019 Dec 12.
In the present study, we measured whether competence-related high and low social status attributed to two unknown individuals affects participants' implicit reactivity to abstract stimuli associated to the identity of the same individuals. During a status-inducing procedure, participants were asked to play an interactive game with two (fake) players coded as high vs low status based on their game competence. Before and after the game, a modified version of the Affective Misattribution Procedure (AMP) was administered in which the players' faces were used as primes. The evaluation target, as is typical to AMP, was a Chinese ideogram. There were two different presentation timings for the prime image: 75 ms and 17 ms. After the status-inducing procedure, the evaluation targets preceded by the high-status prime (i.e. best player's face) were rated as more pleasant than those preceded by the low-status prime (i.e. worst player's face). This effect was only found, however, for the 75 ms lasting prime. Moreover, explicit ratings of the primes showed that the high-status player was rated as more intelligent, competent and dominant than the low status one. These results indicate that implicit preference and explicit evaluation of unacquainted individuals are rapidly modulated by competence-based social status attribution, thus hinting at the plastic nature of social categorization and, relatedly, the malleability of visual preference.
在本研究中,我们测量了两个未知个体的与能力相关的高社会地位和低社会地位是否会影响参与者对与同一身份相关的抽象刺激的内隐反应。在一个产生地位的过程中,参与者被要求与两个(假)玩家进行互动游戏,这些玩家的游戏能力被编码为高地位和低地位。在游戏之前和之后,进行了修改后的情感归因程序(AMP),其中玩家的面孔被用作启动器。评估目标,如 AMP 典型的那样,是一个汉字。启动器图像有两种不同的呈现时间:75ms 和 17ms。在产生地位的过程之后,用高地位启动器(即最佳玩家的面孔)作为先导的评估目标比用低地位启动器(即最差玩家的面孔)作为先导的评估目标被评为更愉快。然而,这种效应仅在持续 75ms 的启动器中发现。此外,对启动器的明确评价表明,高地位玩家被评为比低地位玩家更聪明、更有能力和更具支配力。这些结果表明,对不熟悉个体的内隐偏好和外显评价会迅速受到基于能力的社会地位归因的调节,这暗示了社会分类的可塑性,以及与之相关的视觉偏好的可变性。