• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

将移动增强现实 (AR) 应用于室内设计学生的布局图教学:基于学习动机理论的 ARCS 模型的学习效果评估。

Applying Mobile Augmented Reality (AR) to Teach Interior Design Students in Layout Plans: Evaluation of Learning Effectiveness Based on the ARCS Model of Learning Motivation Theory.

机构信息

Department of Information Management, National Chin-Yi University of Technology, No.57, Sec. 2, Zhongshan Rd., Taiping Dist., Taichung 41170, Taiwan.

Department of Inter Design, Asia University, Taichung 413, Taiwan.

出版信息

Sensors (Basel). 2019 Dec 23;20(1):105. doi: 10.3390/s20010105.

DOI:10.3390/s20010105
PMID:31878045
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6982924/
Abstract

In this paper we present a mobile augmented reality (MAR) application supporting teaching activities in interior design. The application supports students in learning interior layout design, interior design symbols, and the effects of different design layout decisions. Utilizing the latest AR technology, users can place 3D models of virtual objects as e.g., chairs or tables on top of a design layout plan and interact with these on their mobile devices. Students can experience alternative design decision in real-time and increases the special perception of interior designs. Our system fully supports the import of interior deployment layouts and the generation of 3D models based on design artefacts based on typical design layout plan design symbols and allows the user to investigate different design alternatives. We applied John Keller's Attention, Relevance, Confidence, and Satisfaction (ARCS) learning motivation model to validate our solution to examine the students' willingness and verify the ability of students to improve learning through MAR technology. We compared a sample experimental group of = 52 test-subjects with a sample of = 48 candidates in a control group. Learning indicators as learning interest, confidence, satisfaction and effective have been utilized to assess the students' learning motivation through the use of MAR technology. The learning results have been determined by the independent sample testing. The significance of the post-test had a -value < 0.05 difference. The result of the study clearly shows that the reference group utilizing MAR technology as a learning aid show a higher learning effectiveness as the control group. Thus, we conclude that MAR technology does enhance students' learning ability for interior design and making appropriate design decisions.

摘要

在本文中,我们介绍了一个移动增强现实(MAR)应用程序,该程序支持室内设计的教学活动。该应用程序支持学生学习室内布局设计、室内设计符号以及不同设计布局决策的效果。利用最新的 AR 技术,用户可以将虚拟对象的 3D 模型(例如椅子或桌子)放置在设计布局图的顶部,并在移动设备上与之交互。学生可以实时体验替代设计决策,并增强对室内设计的特殊感知。我们的系统完全支持导入室内部署布局,并基于设计图上的设计 artefacts 生成 3D 模型,基于典型的设计布局计划设计符号,并允许用户研究不同的设计替代方案。我们应用了 John Keller 的注意力、相关性、信心和满意度(ARCS)学习动机模型来验证我们的解决方案,以检查学生的意愿并验证学生通过 MAR 技术提高学习能力的能力。我们将一个 52 名测试对象的实验组与一个 48 名对照组的对照组进行了比较。通过使用 MAR 技术,学习指标(如学习兴趣、信心、满意度和有效性)被用来评估学生的学习动机。学习结果通过独立样本 t 检验来确定。后测的显著性差异具有 - 值<0.05。研究结果清楚地表明,利用 MAR 技术作为学习辅助工具的参考组表现出比对照组更高的学习效果。因此,我们得出结论,MAR 技术确实增强了学生在室内设计和做出适当设计决策方面的学习能力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/34e8/6982924/ec99ad3fe380/sensors-20-00105-g007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/34e8/6982924/1079f81530ce/sensors-20-00105-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/34e8/6982924/62100b6c37f8/sensors-20-00105-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/34e8/6982924/62a47a3cff25/sensors-20-00105-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/34e8/6982924/562cec7647a0/sensors-20-00105-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/34e8/6982924/ff04a2a114bb/sensors-20-00105-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/34e8/6982924/709f596692d0/sensors-20-00105-g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/34e8/6982924/ec99ad3fe380/sensors-20-00105-g007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/34e8/6982924/1079f81530ce/sensors-20-00105-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/34e8/6982924/62100b6c37f8/sensors-20-00105-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/34e8/6982924/62a47a3cff25/sensors-20-00105-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/34e8/6982924/562cec7647a0/sensors-20-00105-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/34e8/6982924/ff04a2a114bb/sensors-20-00105-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/34e8/6982924/709f596692d0/sensors-20-00105-g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/34e8/6982924/ec99ad3fe380/sensors-20-00105-g007.jpg

相似文献

1
Applying Mobile Augmented Reality (AR) to Teach Interior Design Students in Layout Plans: Evaluation of Learning Effectiveness Based on the ARCS Model of Learning Motivation Theory.将移动增强现实 (AR) 应用于室内设计学生的布局图教学:基于学习动机理论的 ARCS 模型的学习效果评估。
Sensors (Basel). 2019 Dec 23;20(1):105. doi: 10.3390/s20010105.
2
Learning anatomy via mobile augmented reality: Effects on achievement and cognitive load.通过移动增强现实学习解剖学:对成绩和认知负荷的影响。
Anat Sci Educ. 2016 Oct;9(5):411-21. doi: 10.1002/ase.1603. Epub 2016 Mar 7.
3
Mobile augmented reality adapted to the ARCS model of motivation: a case study during the COVID-19 pandemic.适用于ARCS动机模型的移动增强现实:COVID-19大流行期间的一个案例研究。
Educ Inf Technol (Dordr). 2022;27(6):7927-7946. doi: 10.1007/s10639-022-10933-9. Epub 2022 Feb 26.
4
Design and Validation of an Augmented Reality Teaching System for Primary Logic Programming Education.增强现实初级逻辑编程教育教学系统的设计与验证。
Sensors (Basel). 2022 Jan 5;22(1):389. doi: 10.3390/s22010389.
5
Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and Training.职业教育与培训中增强现实学习体验下影响学生动机因素的洞察
Front Psychol. 2018 Aug 21;9:1486. doi: 10.3389/fpsyg.2018.01486. eCollection 2018.
6
Mobile Augmented Reality as a Feature for Self-Oriented, Blended Learning in Medicine: Randomized Controlled Trial.移动增强现实作为医学中自我导向混合学习的一项功能:随机对照试验
JMIR Mhealth Uhealth. 2017 Sep 14;5(9):e139. doi: 10.2196/mhealth.7943.
7
Effects of using mobile augmented reality for simple interest computation in a financial mathematics course.在金融数学课程中使用移动增强现实进行简单利息计算的效果。
PeerJ Comput Sci. 2021 Jun 29;7:e618. doi: 10.7717/peerj-cs.618. eCollection 2021.
8
The Effects of Mobile AR-based Biology Learning Experience on Students' Motivation, Self-Efficacy, and Attitudes in Online Learning.基于移动增强现实的生物学学习体验对学生在线学习动机、自我效能感和态度的影响。
J Sci Educ Technol. 2023;32(3):309-337. doi: 10.1007/s10956-023-10030-7. Epub 2023 Feb 22.
9
Acceptability Evaluation of the Use of Virtual Reality Games in Smoking-Prevention Education for High School Students: Prospective Observational Study.虚拟现实游戏在高中生戒烟教育中应用的可接受性评估:前瞻性观察研究。
J Med Internet Res. 2021 Sep 28;23(9):e28037. doi: 10.2196/28037.
10
The effect of mobile augmented reality application developed for injections on the knowledge and skill levels of nursing students: An experimental controlled study.为注射开发的移动增强现实应用对护理学生知识和技能水平的影响:一项实验性对照研究。
Nurse Educ Today. 2021 Aug;103:104955. doi: 10.1016/j.nedt.2021.104955. Epub 2021 May 13.

引用本文的文献

1
Preconception education program for non-invasive prenatal testing focused on interest in genetics among female university students in Japan: a quasi-experimental study comparing pre-intervention, post-intervention, and three-month follow-up results.日本针对女大学生开展的非侵入性产前检测孕前教育项目:一项比较干预前、干预后及三个月随访结果的准实验研究,重点关注女大学生对遗传学的兴趣。
Arch Public Health. 2023 Jul 27;81(1):138. doi: 10.1186/s13690-023-01157-5.
2
In-Depth Review of Augmented Reality: Tracking Technologies, Development Tools, AR Displays, Collaborative AR, and Security Concerns.增强现实深度综述:跟踪技术、开发工具、AR 显示器、协作式 AR 及安全问题
Sensors (Basel). 2022 Dec 23;23(1):146. doi: 10.3390/s23010146.
3

本文引用的文献

1
Using animation to help students learn computer algorithms.使用动画帮助学生学习计算机算法。
Hum Factors. 2002 Fall;44(3):495-511. doi: 10.1518/0018720024497637.
2
Augmented reality: a new way of seeing.增强现实:一种全新的视觉方式。
Sci Am. 2002 Apr;286(4):48-55. doi: 10.1038/scientificamerican0402-48.
3
Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions.内在动机与外在动机:经典定义与新方向
Examining the Influence of Using First-Person View Drones as Auxiliary Devices in Matte Painting Courses on College Students' Continuous Learning Intention.
探究在高校数字绘景课程中使用第一人称视角无人机作为辅助设备对大学生持续学习意愿的影响。
J Intell. 2022 Jul 5;10(3):40. doi: 10.3390/jintelligence10030040.
4
Application of augmented reality in museums - Factors influencing the learning motivation and effectiveness.增强现实在博物馆中的应用 - 影响学习动机和效果的因素。
Sci Prog. 2021 Sep;104(3_suppl):368504211059045. doi: 10.1177/00368504211059045.
5
Emerging Sensing Technologies in Consumer Electronics.消费电子产品中的新兴传感技术。
Sensors (Basel). 2021 Nov 19;21(22):7689. doi: 10.3390/s21227689.
6
Acceptability Evaluation of the Use of Virtual Reality Games in Smoking-Prevention Education for High School Students: Prospective Observational Study.虚拟现实游戏在高中生戒烟教育中应用的可接受性评估:前瞻性观察研究。
J Med Internet Res. 2021 Sep 28;23(9):e28037. doi: 10.2196/28037.
Contemp Educ Psychol. 2000 Jan;25(1):54-67. doi: 10.1006/ceps.1999.1020.