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青少年对数字技能和游戏的认知与自我评估:来自西班牙的数据集

Perception and self-assessment of digital skills and gaming among youth: A dataset from Spain.

作者信息

Aranda Juárez Daniel, Sánchez-Navarro Jordi, Mohammadi Leila

机构信息

Faculty of Information and Communication Sciences, Universitat Oberta de Catalunya (UOC), Av. Tibidabo, 39-43, 08035 Barcelona, Spain.

出版信息

Data Brief. 2019 Dec 7;28:104957. doi: 10.1016/j.dib.2019.104957. eCollection 2020 Feb.

Abstract

The present article offers a dataset of how young Spanish people perceive and evaluate their digital skills, showing the confidence level of their Social skills, Mobile skills, Information/navigation skills, Operational skills, and Creative skills. It also provides data on the use and the typology of video games in which youth are involved. This data demonstrates how young people evaluate their relationship with interactive and digital media, and supports knowledge to understand such interaction in the context of skills and abilities. It also presents socio-demographic and socio-economic characteristics, including gender, age, marital status, education, occupation and, community/residence for the Spanish population between 16 and 35 years old. This data was acquired by interviewing 1012 individuals using computer-assisted telephone interviews (CATI) in May 2017.

摘要

本文提供了一个关于西班牙年轻人如何看待和评估自身数字技能的数据集,展示了他们在社交技能、移动技能、信息/导航技能、操作技能和创意技能方面的自信水平。它还提供了有关年轻人参与的电子游戏的使用情况和类型的数据。这些数据表明了年轻人如何评估他们与互动和数字媒体的关系,并为理解技能和能力背景下的这种互动提供了知识支持。它还呈现了16至35岁西班牙人口的社会人口和社会经济特征,包括性别、年龄、婚姻状况、教育程度、职业以及社区/居住地。这些数据是在2017年5月通过计算机辅助电话访谈(CATI)对1012个人进行访谈获得的。

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