Aranda Daniel, Mohammadi Leila, Blasco Mireia Montaña, Estanyol Elisenda, Fernández-de-Castro Pedro
Media Studies, Universitat Oberta de Catalunya, Barcelona, Catalunya, 08018, Spain.
F1000Res. 2023 Oct 27;12:26. doi: 10.12688/f1000research.128899.2. eCollection 2023.
: The datafication scenario of the current communicative ecosystem poses a challenge to media and digital literacy, especially in terms of participation and civic and democratic engagement of youth. : For this purpose, through a survey with a representative sample of 600 young people in Spain, between 16 and 18 years old, we observed their level of digital literacy through three variables: technical competencies, informational competencies, and critical knowledge. This dataset also collects information on the reasons why young people use digital technology such as video games, consoles, computers or mobile phones. On the other hand, we also offer information on the types of social networks or applications and the time and types of uses by youngsters of different digital technologies and social media platforms. The survey includes socio-demographic factors such as gender including (male, female, and others). : This survey offers researchers relevant data on the digital skills of Spanish youth and on the perceptions of the use of different digital technologies. This paper also reports the main descriptive data that can be expanded by researchers accessing the database.
当前传播生态系统的数据化场景对媒体和数字素养构成了挑战,尤其是在年轻人的参与以及公民和民主参与方面。为此,我们通过对西班牙600名年龄在16至18岁之间的年轻人进行具有代表性的抽样调查,通过技术能力、信息能力和批判性知识这三个变量观察了他们的数字素养水平。该数据集还收集了年轻人使用数字技术(如电子游戏、游戏机、电脑或手机)的原因信息。另一方面,我们还提供了社交网络或应用程序的类型以及不同数字技术和社交媒体平台的年轻人的使用时间和使用类型信息。该调查包括社会人口因素,如性别(包括男性、女性和其他)。这项调查为研究人员提供了有关西班牙年轻人数字技能以及对不同数字技术使用看法的相关数据。本文还报告了主要描述性数据,研究人员可通过访问数据库对其进行扩展。