Calabrò Rocco Salvatore, Naro Antonino
IRCCS Centro Neurolesi Bonino Pulejo, 98124 Messina, Italy.
Brain Sci. 2019 Dec 28;10(1):17. doi: 10.3390/brainsci10010017.
Virtual Reality (VR) has a variety of applications in various fields of study, including social work and human performance training. Useful information regarding the neurobiological underpinnings of social cognition (SC) has been obtained from the use of VR. This was mainly achieved by substituting the use of simple and static stimuli (that lack many of the potentially important aspects of real-world activities and social interactions) with fully interactive, three-dimensional computerized models of social situations that can be fully controlled by the experimenter, and can simulate a real-world setting as recently pointed out by Parsons et al. (Virtual Reality for Research in Social Neuroscience. Brain Sciences, 2017). As a consequence, the cognitive training in the field of SC and, broadly, social neuroscience, has greatly benefited from the use of VR. However, specific issues concerning the VR neurophysiological underpinnings remain to be clarified, as well as the social and cultural consequences of VR technologies focusing on the processing of social information and the consequences arising from the understanding of self and others. Notwithstanding, it is important to remark that VR-based social neuroscience scenarios can reliably enhance the affective experience and social interactions, whether added to or coupled with traditional cognitive behavioural therapy.
虚拟现实(VR)在包括社会工作和人类绩效培训在内的各个研究领域都有多种应用。通过使用VR,已经获得了有关社会认知(SC)神经生物学基础的有用信息。这主要是通过用实验者可以完全控制的、完全交互式的三维社会情境计算机模型来替代简单和静态刺激(这些刺激缺乏现实世界活动和社会互动的许多潜在重要方面)来实现的,并且可以模拟帕森斯等人最近指出的现实世界环境(《社会神经科学研究中的虚拟现实》。《脑科学》,2017年)。因此,SC领域以及广义上的社会神经科学领域的认知训练从VR的使用中受益匪浅。然而,关于VR神经生理学基础的具体问题仍有待澄清,以及专注于社会信息处理的VR技术的社会和文化后果以及因自我和他人理解而产生的后果。尽管如此,重要的是要指出,基于VR的社会神经科学场景可以可靠地增强情感体验和社会互动,无论是添加到传统认知行为疗法中还是与之结合使用。