• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

临床、情感和社会神经科学中的扩展现实

Extended Reality for the Clinical, Affective, and Social Neurosciences.

作者信息

Parsons Thomas D, Gaggioli Andrea, Riva Giuseppe

机构信息

iCenter for Affective Neurotechnologies (iCAN), Denton, TX 76203, USA.

Computational Neuropsychology and Simulation (CNS) Laboratory, University of North Texas, Denton, TX 76203, USA.

出版信息

Brain Sci. 2020 Nov 30;10(12):922. doi: 10.3390/brainsci10120922.

DOI:10.3390/brainsci10120922
PMID:33265932
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7761460/
Abstract

Brain science research often involves the use of low-dimensional tools and stimuli that lack several of the potentially valuable features of everyday activities and interactions. Although this research has provided important information about cognitive, affective, and social processes for both clinical and nonclinical populations, there is growing interest in high-dimensional simulations that extend reality. These high-dimensional simulations involve dynamic stimuli presented serially or concurrently to permit the assessment and training of perceivers' integrative processes over time. Moreover, high-dimensional simulation platforms can contextually restrain interpretations of cues about a target's internal states. Extended reality environments extend assessment and training platforms that balance experimental control with emotionally engaging background narratives aimed at extending the affective experience and social interactions. Herein, we highlight the promise of extended reality platforms for greater ecological validity in the clinical, affective, and social neurosciences.

摘要

脑科学研究通常涉及使用低维度工具和刺激,这些工具和刺激缺乏日常活动和互动中一些潜在的宝贵特征。尽管这项研究为临床和非临床人群提供了有关认知、情感和社会过程的重要信息,但人们对扩展现实的高维度模拟越来越感兴趣。这些高维度模拟涉及串行或并行呈现的动态刺激,以便随着时间的推移对感知者的整合过程进行评估和训练。此外,高维度模拟平台可以在情境中限制对目标内部状态线索的解释。扩展现实环境扩展了评估和训练平台,这些平台在实验控制与旨在扩展情感体验和社会互动的情感投入背景叙事之间取得平衡。在此,我们强调扩展现实平台在临床、情感和社会神经科学中具有更高生态效度的前景。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/79c2/7761460/f4b3a467f603/brainsci-10-00922-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/79c2/7761460/f4b3a467f603/brainsci-10-00922-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/79c2/7761460/f4b3a467f603/brainsci-10-00922-g001.jpg

相似文献

1
Extended Reality for the Clinical, Affective, and Social Neurosciences.临床、情感和社会神经科学中的扩展现实
Brain Sci. 2020 Nov 30;10(12):922. doi: 10.3390/brainsci10120922.
2
Virtual Reality for Enhanced Ecological Validity and Experimental Control in the Clinical, Affective and Social Neurosciences.虚拟现实在临床、情感和社会神经科学中用于增强生态效度和实验控制
Front Hum Neurosci. 2015 Dec 11;9:660. doi: 10.3389/fnhum.2015.00660. eCollection 2015.
3
Virtual Reality for Research in Social Neuroscience.用于社会神经科学研究的虚拟现实技术
Brain Sci. 2017 Apr 16;7(4):42. doi: 10.3390/brainsci7040042.
4
High-dimensional Metaverse Platforms and the Virtually Extended Self.高维元宇宙平台与虚拟扩展自我。
J Cogn. 2024 Jan 9;7(1):2. doi: 10.5334/joc.327. eCollection 2024.
5
Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?利用虚拟现实理解社会认知:我们仍在边缘徘徊吗?
Brain Sci. 2019 Dec 28;10(1):17. doi: 10.3390/brainsci10010017.
6
Virtual reality in neuroscience research and therapy.虚拟现实在神经科学研究和治疗中的应用。
Nat Rev Neurosci. 2011 Nov 3;12(12):752-62. doi: 10.1038/nrn3122.
7
The need for a cognitive neuroscience of naturalistic social cognition.自然主义社会认知的认知神经科学之必要性。
Ann N Y Acad Sci. 2009 Jun;1167:16-30. doi: 10.1111/j.1749-6632.2009.04601.x.
8
Factor analysis of the virtual reality Stroop task.虚拟现实 Stroop 任务的因子分析。
J Clin Exp Neuropsychol. 2022 Oct;44(8):604-617. doi: 10.1080/13803395.2022.2150749. Epub 2022 Nov 29.
9
Realizing consumers' existential dreams via product marketing and mixed reality: a perspective based on affective neuroscience theories.通过产品营销和混合现实实现消费者的存在主义梦想:基于情感神经科学理论的视角
Front Neurosci. 2023 Sep 5;17:1256194. doi: 10.3389/fnins.2023.1256194. eCollection 2023.
10
The role of external factors in affect-sharing and their neural bases.外部因素在情感共享中的作用及其神经基础。
Neurosci Biobehav Rev. 2024 Feb;157:105540. doi: 10.1016/j.neubiorev.2024.105540. Epub 2024 Jan 10.

引用本文的文献

1
Comparative analysis of early visual processes across presentation modalities: The event-related potential evoked by real-life, virtual reality, and planar objects.跨呈现方式的早期视觉过程的比较分析:现实生活、虚拟现实和平面对象诱发的事件相关电位。
Cogn Affect Behav Neurosci. 2025 Apr 8. doi: 10.3758/s13415-025-01294-0.
2
Impact of Cognitive VR vs. Traditional Training on Emotional Self-Efficacy and Cognitive Function in Patients with Multiple Sclerosis: A Retrospective Study Focusing on Gender Differences.认知虚拟现实与传统训练对多发性硬化症患者情绪自我效能感和认知功能的影响:一项关注性别差异的回顾性研究
Brain Sci. 2024 Dec 5;14(12):1227. doi: 10.3390/brainsci14121227.
3

本文引用的文献

1
A Systematic Review of Social Presence: Definition, Antecedents, and Implications.社会临场感的系统综述:定义、影响因素及启示
Front Robot AI. 2018 Oct 15;5:114. doi: 10.3389/frobt.2018.00114. eCollection 2018.
2
Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality.通过虚拟现实学习同理心:在沉浸式虚拟现实中利用身体所有权错觉训练同理心相关能力的多种策略
Front Robot AI. 2018 Mar 22;5:26. doi: 10.3389/frobt.2018.00026. eCollection 2018.
3
Personal identifiability of user tracking data during observation of 360-degree VR video.
Utilizing Technology to Enhance the Ecological Validity of Cognitive and Functional Assessments in Schizophrenia: An Overview of the State-of-the-Art.
利用技术提高精神分裂症认知和功能评估的生态效度:最新进展综述
Schizophr Bull Open. 2024 Nov 28;5(1):sgae025. doi: 10.1093/schizbullopen/sgae025. eCollection 2024 Jan.
4
Assessing the knowledge, attitude and perception of Extended Reality (XR) technology in Pakistan's Healthcare community in an era of Artificial Intelligence.在人工智能时代评估巴基斯坦医疗保健社区对扩展现实(XR)技术的知识、态度和认知。
Front Med (Lausanne). 2024 Oct 16;11:1456017. doi: 10.3389/fmed.2024.1456017. eCollection 2024.
5
Exploring Adaptive Virtual Reality Systems Used in Interventions for Children With Autism Spectrum Disorder: Systematic Review.探索用于自闭症谱系障碍儿童干预的自适应虚拟现实系统:系统评价。
J Med Internet Res. 2024 Sep 18;26:e57093. doi: 10.2196/57093.
6
How the Effect of Virtual Reality on Cognitive Functioning Is Modulated by Gender Differences.虚拟现实对认知功能的影响如何因性别差异而受到调节。
Bioengineering (Basel). 2024 Apr 21;11(4):408. doi: 10.3390/bioengineering11040408.
7
Virtual Reality for the Rehabilitation of Acquired Cognitive Disorders: A Narrative Review.虚拟现实用于获得性认知障碍的康复:一项叙述性综述。
Bioengineering (Basel). 2023 Dec 28;11(1):35. doi: 10.3390/bioengineering11010035.
8
High-dimensional Metaverse Platforms and the Virtually Extended Self.高维元宇宙平台与虚拟扩展自我。
J Cogn. 2024 Jan 9;7(1):2. doi: 10.5334/joc.327. eCollection 2024.
9
Induced oscillatory brain responses under virtual reality conditions in the context of repetition priming.虚拟现实条件下重复启动背景下诱导的振荡脑反应。
Exp Brain Res. 2024 Mar;242(3):525-541. doi: 10.1007/s00221-023-06766-8. Epub 2024 Jan 10.
10
A virtual reality paradigm with dynamic scene stimuli for use in memory research.用于记忆研究的具有动态场景刺激的虚拟现实范式。
Behav Res Methods. 2024 Oct;56(7):6440-6463. doi: 10.3758/s13428-023-02243-w. Epub 2023 Oct 16.
在观察 360 度 VR 视频时对用户跟踪数据的个人可识别性。
Sci Rep. 2020 Oct 15;10(1):17404. doi: 10.1038/s41598-020-74486-y.
4
Social Cognition Training for Enhancing Affective and Cognitive Theory of Mind in Schizophrenia: A Systematic Review and a Meta-Analysis.社交认知训练对精神分裂症患者情感和认知心理理论的影响:系统评价和荟萃分析。
J Psychol. 2021;155(1):26-58. doi: 10.1080/00223980.2020.1818671. Epub 2020 Oct 13.
5
Exploring the Impact of Augmented Reality in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review.探索增强现实在自闭症谱系障碍儿童和青少年中的影响:系统综述。
Int J Environ Res Public Health. 2020 Aug 24;17(17):6143. doi: 10.3390/ijerph17176143.
6
Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations.虚拟现实增强了α/β脑振荡的情绪和任务效应。
Brain Sci. 2020 Aug 10;10(8):537. doi: 10.3390/brainsci10080537.
7
The Use of Virtual Reality Alone Does Not Promote Training Performance (but Sense of Presence Does).单独使用虚拟现实并不能提升训练表现(但临场感可以)。
Front Psychol. 2020 Jul 17;11:1743. doi: 10.3389/fpsyg.2020.01743. eCollection 2020.
8
Gulliver's virtual travels: active embodiment in extreme body sizes for modulating our body representations.格列佛的虚拟之旅:在极端身体尺寸下的主动具身化以调节我们的身体表征。
Cogn Process. 2020 Nov;21(4):509-520. doi: 10.1007/s10339-020-00977-5. Epub 2020 Jun 6.
9
Virtual Reality Body Exposure Therapy for Anorexia Nervosa. A Case Report With Follow-Up Results.虚拟现实身体暴露疗法治疗神经性厌食症。一例随访结果报告
Front Psychol. 2020 May 15;11:956. doi: 10.3389/fpsyg.2020.00956. eCollection 2020.
10
Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis.头戴式显示器中与虚拟现实疾病相关的因素:系统评价与荟萃分析。
Front Hum Neurosci. 2020 Mar 31;14:96. doi: 10.3389/fnhum.2020.00096. eCollection 2020.