Georg-Elias-Müller-Institute of Psychology, University of Goettingen, Goettingen, Germany.
Max Planck Institute for Dynamics and Self-Organization, Goettingen, Germany.
PLoS Comput Biol. 2020 Jan 9;16(1):e1007588. doi: 10.1371/journal.pcbi.1007588. eCollection 2020 Jan.
Real-world agents, humans as well as animals, observe each other during interactions and choose their own actions taking the partners' ongoing behaviour into account. Yet, classical game theory assumes that players act either strictly sequentially or strictly simultaneously without knowing each other's current choices. To account for action visibility and provide a more realistic model of interactions under time constraints, we introduce a new game-theoretic setting called transparent games, where each player has a certain probability of observing the partner's choice before deciding on its own action. By means of evolutionary simulations, we demonstrate that even a small probability of seeing the partner's choice before one's own decision substantially changes the evolutionary successful strategies. Action visibility enhances cooperation in an iterated coordination game, but reduces cooperation in a more competitive iterated Prisoner's Dilemma. In both games, "Win-stay, lose-shift" and "Tit-for-tat" strategies are predominant for moderate transparency, while a "Leader-Follower" strategy emerges for high transparency. Our results have implications for studies of human and animal social behaviour, especially for the analysis of dyadic and group interactions.
在互动过程中,真实世界的主体,包括人类和动物,会观察彼此,并根据伙伴的持续行为来选择自己的行动。然而,经典博弈论假设参与者要么严格地依次行动,要么同时行动,而不知道彼此当前的选择。为了考虑行动的可见性并提供更符合时间限制的交互的现实模型,我们引入了一种新的博弈论设置,称为透明博弈,其中每个参与者在决定自己的行动之前,都有一定的概率观察到伙伴的选择。通过进化模拟,我们证明了即使在自己做出决定之前看到伙伴选择的概率很小,也会极大地改变进化成功的策略。行动可见性增强了迭代协调博弈中的合作,但在更具竞争力的迭代囚徒困境中减少了合作。在这两个游戏中,“赢留输走”和“以牙还牙”策略在中等透明度下占主导地位,而在高透明度下则出现“领导者跟随者”策略。我们的研究结果对人类和动物社会行为的研究具有重要意义,特别是对二元和群体交互的分析。