Vision Sciences Laboratory, Department of Psychology, Harvard University, Cambridge, MA 02138, United States.
Vision Sciences Laboratory, Department of Psychology, Harvard University, Cambridge, MA 02138, United States.
Cognition. 2017 Nov;168:65-75. doi: 10.1016/j.cognition.2017.06.014. Epub 2017 Jun 23.
To study how people anticipate others' actions, we designed a competitive reaching task. Subjects faced each other separated by a Plexiglas screen and their finger movements in 3D space were recorded with sensors. The first subject (Attacker) was instructed to touch one of two horizontally arranged targets on the screen. The other subject (Blocker) touched the same target as quickly as possible. Average finger reaction times (fRTs) were fast, much faster than reactions to a dot moving on the screen in the same manner as the Attacker's finger. This suggests the presence of subtle preparatory cues in other parts of the Attacker's body. We also recorded videos of Attackers' movements and had Blockers play against unedited videos as well as videos that had all preparatory cues removed by editing out frames before Attacker finger movements started. Blockers' fRTs in response to the edited videos were significantly slower (∼90ms). Also, reversing the preparatory movements in the videos tricked the Blockers into choosing the incorrect target at the beginning of their movement. Next, we occluded various body parts of the Attacker and showed that fRTs slow down only when most of the body of the Attacker is occluded. These results indicate that informative cues are widely distributed over the body and Blockers can use any piece from a set of redundant cues for action prediction. Reaction times in each condition remained constant over the duration of the testing sessions indicating a lack of learning during the experiment. These results suggest that during a dynamic two-person interaction, human subjects possess a remarkable and built-in action reading capacity allowing them to predict others' goals and respond efficiently in this competitive setting.
为了研究人们如何预测他人的行为,我们设计了一个竞争性的伸手任务。参与者面对面地隔着有机玻璃屏幕,他们的手指在 3D 空间中的运动通过传感器进行记录。第一个参与者(攻击者)被指示触摸屏幕上两个水平排列的目标中的一个。另一个参与者(阻止者)则尽快地触摸相同的目标。平均手指反应时间(fRT)很快,比以与攻击者手指相同方式移动的光点快得多。这表明攻击者身体的其他部位存在微妙的预备线索。我们还记录了攻击者的运动视频,并让阻止者与未经编辑的视频以及通过编辑去除攻击者手指运动开始前的帧来去除所有预备线索的视频进行对抗。阻止者对编辑后的视频的 fRT 明显较慢(约 90ms)。此外,通过反转视频中的预备动作,阻止者在开始移动时被误导选择了错误的目标。接下来,我们遮挡了攻击者的各个身体部位,并发现只有当攻击者的大部分身体被遮挡时,fRT 才会减慢。这些结果表明,信息线索广泛分布在身体上,阻止者可以从一组冗余线索中使用任何一条线索来进行动作预测。在测试过程中,每个条件下的反应时间保持不变,表明实验过程中没有学习。这些结果表明,在动态的两人互动中,人类主体具有非凡的内置动作阅读能力,使他们能够预测他人的目标,并在这种竞争环境中高效地做出反应。