IEEE Trans Vis Comput Graph. 2021 Jul;27(7):3277-3288. doi: 10.1109/TVCG.2020.2969181. Epub 2021 May 27.
Advances in Virtual Reality technology have enabled physical walking in virtual environments. While most Virtual Reality systems render stereoscopic images to users, the implication of binocular viewing with respect to the performance of human walking in virtual environments remains largely unknown. In the present study, we conducted two walking experiments in virtual environments using a linear treadmill and a novel projected display known as the Wide Immersive Stereo Environment (WISE) to study the role of binocular viewing in virtual locomotion. The first experiment investigated the walking performance of people stepping over obstacles while the second experiment focused on a scenario on stepping over gaps. Both experiments were conducted under both stereoscopic viewing and non-stereoscopic viewing conditions. By analysing the gait parameters, we found that binocular viewing helped people to make more accurate movements to step over obstacles and gaps in virtual locomotion.
虚拟现实技术的进步使得人们能够在虚拟环境中进行物理行走。虽然大多数虚拟现实系统向用户呈现立体图像,但关于双眼观察在虚拟环境中人类行走表现方面的影响在很大程度上还不清楚。在本研究中,我们使用线性跑步机和一种称为宽沉浸式立体环境 (WISE) 的新型投影显示器在虚拟环境中进行了两项行走实验,以研究双眼观察在虚拟运动中的作用。第一项实验研究了人们在跨越障碍物时的行走表现,第二项实验则专注于跨越间隙的场景。这两项实验都是在立体观看和非立体观看条件下进行的。通过分析步态参数,我们发现双眼观察有助于人们在虚拟运动中更准确地进行跨越障碍物和间隙的动作。