Sport Technology Research Laboratory, Faculty of Kinesiology, University of Calgary, Calgary, AB T2N 1N4, Canada.
Int J Environ Res Public Health. 2020 Feb 11;17(4):1144. doi: 10.3390/ijerph17041144.
Insufficient physical activity (PA) levels observed among older adults remain extremely high and pose a danger to developing and maintaining their physical literacy (PL). Each person's level of PL partly depends on their physical and cognitive skills, confidence level, and degree of motivation to practice PA daily. New technologies, such as exergames and wearable fitness trackers, may enable older adults to increase their PL, stimulating uptake and ongoing PA participation. : This focus group study aims to describe older adults' perceptions of the use of technologies to engage in physical exercise programs. : Fifteen participants were randomly selected from a sample of 40 older adults who completed a randomized controlled trial that investigated the benefits of using technology in the context of group-based exercise programs. Separate post-intervention focus groups were performed with an exergaming group, a conventional physical training group, and a no training group (control). Data were mapped onto constructs from the four domains of PL: affective, physical, cognitive, and behavioral. : Generally, participants expressed positive perceptions about the benefits of using technology to engage in PA. These positive feelings outweighed the costs and the lack of familiarization with technology. Common themes for the three groups emerged from the discussions and included familiarization with technology, using fitness tracker to monitor PA, previous exposure to technology, and interaction with peers, staff members, and relatives. In particular, participants from the exergaming group explored the ideas of training their cognitive skills while using the exergame accessories, exercising in an alternative way, competitive versus cooperative play, changes in sense of humor, skill transferability from game to real environment, progressions of the exercise intensities, and the potential use of exergames for rehabilitation. : Participants in this study reported positive perceptions about implementing technology into exercise. Emphasizing the benefits of using technology in group-based exercise programs may increase older adults' PL levels and their future technology adoption. The potential implementation of technology into conventional exercise programs should focus on older adults' lifelong values, biopsychosocial conditions, and the possibility of reducing age-related risk of injuries and chronic diseases.
老年人的身体活动(PA)水平仍然极低,这对他们发展和保持身体素养(PL)构成了威胁。每个人的 PL 水平部分取决于他们的身体和认知技能、自信心水平以及每天进行 PA 的动力程度。新技术,如健身游戏和可穿戴健身追踪器,可以使老年人提高他们的 PL,激发他们的参与度和持续的 PA 参与度。本焦点小组研究旨在描述老年人对使用技术进行身体锻炼计划的看法。从参加了一项研究使用技术在基于小组的锻炼计划背景下的好处的随机对照试验的 40 名老年人中随机选择了 15 名参与者。对健身游戏组、传统体能训练组和无训练组(对照组)进行了单独的干预后焦点小组讨论。数据被映射到 PL 的四个领域的结构上:情感、身体、认知和行为。一般来说,参与者对使用技术进行 PA 的好处表示出积极的看法。这些积极的感觉超过了成本和对技术的不熟悉。三个组的讨论中出现了一些共同的主题,包括对技术的熟悉、使用健身追踪器来监测 PA、以前接触过技术以及与同龄人、工作人员和亲属的互动。特别是,健身游戏组的参与者探索了在使用健身游戏配件时训练他们的认知技能、以替代方式锻炼、竞争与合作游戏、幽默感的变化、从游戏到真实环境的技能可转移性、运动强度的进展以及健身游戏在康复中的潜在应用的想法。本研究的参与者报告了对将技术应用于锻炼的积极看法。强调在基于小组的锻炼计划中使用技术的好处可能会提高老年人的 PL 水平及其未来对技术的采用。将技术纳入传统锻炼计划的实施应侧重于老年人的终身价值观、生物心理社会状况以及降低与年龄相关的受伤和慢性疾病风险的可能性。