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游戏化:一种在医学博士-哲学博士(MD-PhD)学生攻读博士研究期间强化临床知识的创新方法。

Gamification: An Innovative Approach to Reinforce Clinical Knowledge for MD-PhD Students During Their PhD Research Years.

作者信息

Pepin Mark E, Webb William M, Boppana Sushma, Weaver Alice N, Seay Randy L, Dempsey Donald M, Willig James H, Geisler William M, Lorenz Robin G

机构信息

UAB School of Medicine, University of Alabama at Birmingham, 1825 University Blvd, Birmingham, AL 35294, USA.

出版信息

Med Sci Educ. 2019 Sep 15;29(3):739-747. doi: 10.1007/s40670-019-00725-1. Epub 2019 Apr 30.

Abstract

A longstanding challenge facing MD-PhD students and other dual-degree medical trainees is the loss of clinical knowledge that occurs during the non medical phases of training. Academic medical institutions nationwide have developed continued clinical training and exposure to maintain clinical competence; however, quantitative assessment of their usefulness remains largely unexplored. The current study therefore sought to both implement and optimize an online game platform to support MD-PhD students throughout their research training. Sixty three current MD-PhD students completing the PhD research phase of training were enrolled in an institutionally-developed online game platform for 2 preliminary and 4 competition rounds of 3-4 weeks each. During preliminary game rounds, we found that participation, though initially high, declined precipitously throughout the duration of each round, with 37 students participating to some extent. Daily reminders were implemented in subsequent rounds, which markedly improved player participation. Average participation in competition rounds exceeded 35% (23/63) active participants each round, with trending improvement in scores throughout the duration of PhD training. Both player participation and progress through the research phase of the MD-PhD program correlated positively with game performance and therefore knowledge retention and/or acquisition. Coupled with positive survey-based feedback from participants, our data therefore suggest that gamification is an effective tool for MD-PhD programs to combat loss of clinical knowledge during research training.

摘要

医学博士-哲学博士(MD-PhD)学生及其他双学位医学实习生长期面临的一个挑战是,在非医学培训阶段会出现临床知识的流失。全国范围内的学术性医疗机构已开展持续临床培训并提供临床接触机会,以维持临床能力;然而,对其有效性的定量评估在很大程度上仍未得到探索。因此,本研究旨在实施并优化一个在线游戏平台,以在整个研究培训过程中支持MD-PhD学生。六十三名正在完成培训博士研究阶段的MD-PhD学生参加了一个由学校开发的在线游戏平台,该平台进行了两轮各为期3-4周的预赛和四轮竞赛。在预赛阶段,我们发现参与度虽然起初很高,但在每轮比赛过程中都急剧下降,有37名学生在一定程度上参与了比赛。在后续轮次中实施了每日提醒,这显著提高了玩家的参与度。竞赛轮次的平均参与率超过35%(23/63),即每轮有积极参与者,并且在MD-PhD培训期间分数呈上升趋势。玩家的参与度以及在MD-PhD项目研究阶段的进展与游戏表现呈正相关,因此也与知识保留和/或获取呈正相关。再加上参与者基于调查的积极反馈,我们的数据表明,游戏化是MD-PhD项目在研究培训期间对抗临床知识流失的有效工具。

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