Division of Biotherapy, Cancer Center, West China Hospital, Sichuan University, Chengdu, China.
Department of Head and Neck Oncology, West China Hospital, Sichuan University, Chengdu, China.
Front Public Health. 2023 Mar 3;11:1113682. doi: 10.3389/fpubh.2023.1113682. eCollection 2023.
At present, medical education is rapidly evolving. Game-based learning (GBL) has been gradually used for education, and several innovations have emerged. The emergence of serious games and gamification provides alternative approaches for educators to improve the medical teaching process. Both serious games and gamification exert their education-promoting function by providing the possibility of combining learning activities such as feedback, testing, and spaced repetition with active participation and autonomy as well as positive experiences for students. Developing effective GBL modalities has the potential to bring immersive experiences for medical students and improve their study outcomes. Herein, we reviewed recent studies employing GBL in medical education, including serious games and gamification teaching. Furthermore, we also discussed the effectiveness and limitations of GBL to suggest future directions for the development and application of GBL in medical education.
目前,医学教育正在迅速发展。基于游戏的学习(GBL)已逐渐用于教育,并且出现了一些创新。严肃游戏和游戏化的出现为教育工作者提供了改进医学教学过程的替代方法。严肃游戏和游戏化都通过提供将学习活动(例如反馈、测试和间隔重复)与学生的积极参与和自主性相结合的可能性来发挥其教育促进功能。开发有效的 GBL 模式有可能为医学生带来沉浸式体验并提高他们的学习成果。在此,我们回顾了最近在医学教育中使用 GBL 的研究,包括严肃游戏和游戏化教学。此外,我们还讨论了 GBL 的有效性和局限性,为医学教育中 GBL 的开发和应用提出了未来的发展方向。