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用于光场的3D内核中央凹渲染

3D-Kernel Foveated Rendering for Light Fields.

作者信息

Meng Xiaoxu, Du Ruofei, JaJa Joseph F, Varshney Amitabh

出版信息

IEEE Trans Vis Comput Graph. 2021 Aug;27(8):3350-3360. doi: 10.1109/TVCG.2020.2975801. Epub 2021 Jun 30.

Abstract

Light fields capture both the spatial and angular rays, thus enabling free-viewpoint rendering and custom selection of the focal plane. Scientists can interactively explore pre-recorded microscopic light fields of organs, microbes, and neurons using virtual reality headsets. However, rendering high-resolution light fields at interactive frame rates requires a very high rate of texture sampling, which is challenging as the resolutions of light fields and displays continue to increase. In this article, we present an efficient algorithm to visualize 4D light fields with 3D-kernel foveated rendering (3D-KFR). The 3D-KFR scheme coupled with eye-tracking has the potential to accelerate the rendering of 4D depth-cued light fields dramatically. We have developed a perceptual model for foveated light fields by extending the KFR for the rendering of 3D meshes. On datasets of high-resolution microscopic light fields, we observe 3.47×-7.28× speedup in light field rendering with minimal perceptual loss of detail. We envision that 3D-KFR will reconcile the mutually conflicting goals of visual fidelity and rendering speed for interactive visualization of light fields.

摘要

光场捕获空间光线和角向光线,从而实现自由视点渲染和焦平面的自定义选择。科学家们可以使用虚拟现实头戴设备交互式地探索预先录制的器官、微生物和神经元的微观光场。然而,以交互式帧率渲染高分辨率光场需要非常高的纹理采样率,随着光场和显示器分辨率的不断提高,这具有挑战性。在本文中,我们提出了一种使用3D内核中心凹渲染(3D-KFR)来可视化4D光场的高效算法。3D-KFR方案与眼动追踪相结合,有可能显著加速4D深度线索光场的渲染。我们通过扩展用于3D网格渲染的KFR,开发了一种用于中心凹光场的感知模型。在高分辨率微观光场数据集上,我们观察到光场渲染加速了3.47倍至7.28倍,同时细节的感知损失最小。我们设想,3D-KFR将协调光场交互式可视化中视觉保真度和渲染速度这两个相互冲突的目标。

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